Basic modding ( Tried doing armor ) - a weapon - could use help. Thanks.

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Dragonborn Operative
Posts: 7
Joined: Mon Nov 13, 2017 2:44 am

Tue Nov 14, 2017 2:53 pm

Hi, i stepped down from trying to make custom armor, to a custom weapon. ( to learn basics )

I modelled a new weapon and gave it texture according to same exact scales as the Topper weapon in Max.
I managed to get everything into the game, however,
- my Sheath is not showing,
- my weapons is too small for some reason,
- How do i go about making a different science book required in research to have this unlocked,
- The custom icon is not showing, though, i think i linked it, aaand, ....

well, i was hoping to make some sort of quest, where you would find the fabled 'Order of the Sun' book with their drawings,
that when studying it, gives you ability to learn how to make pre extinction 'damiscan steel', which allows you to make 'Relic' type weapons
such as this one. :/ ...

If i knew how, i would even model a ruined temple with this book in it, and place it in the world.
Image

the 3ds max models
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Edit: stopped modding due to difficulty in finding documentation.

Dragonborn Operative
Posts: 7
Joined: Mon Nov 13, 2017 2:44 am

Sun Nov 19, 2017 1:09 am

I managed to insert the weapon into the game. However, i have a Icon error, ( the icon is transparent and not loading ). And my sword is way too small for some reason. ( I followed the same scale as the template weapons given by the devs ).

Perhaps its a problem with 3ds max units? I had mine set in centimeters. ... ill play with that more when i get motivated.
Image

vampireteddygram
Posts: 25
Joined: Mon Nov 13, 2017 10:56 pm

Wed Nov 29, 2017 8:08 pm

Hey this might fix it man select everything (armature, and all objects) and pull them up until whatever you want to display above the map floor is above the x/y point of the blender grid. Then with the objects still selected, press Ctrl+A and apply Location, Rotation and Scale. You have to do this for each. ReExport the model and compile for the game. That Orange dot is the secret. That is the origin point for your model and the point that your model will intersect the floor of the map.

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Sziklamester
Posts: 42
Joined: Sun Nov 26, 2017 9:00 am
Location: Budapest

Fri Dec 01, 2017 6:34 am

Once someone can document the full process of making items and other stuffs like character models then I will do a try to make my stuffs too. Personally I want to add races to the game and creatures.

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