Hello, after a TON of trial and error with blender, I finally got my model implemented IG and noticed a few glitches. Wondering if someone out there knows what might be going on?
I made comments on each photo detailing my question/need for assistance.
Fellow modders, staff of lo-fi, HEAR MY PLEA!
https://imgur.com/a/HVDRY
[Help Request[ Blender model not playing nice!
Try triangulating the mesh before exporting, looks like something is going wrong when the exporter triangulates it.
Scale the mesh in edit mode, or use the apply transforms option in the exporter. For reference, Kenshi uses 10 units = 1m
Scale the mesh in edit mode, or use the apply transforms option in the exporter. For reference, Kenshi uses 10 units = 1m
- MassDivide
- Posts: 4
- Joined: Mon Sep 25, 2017 1:13 am
Triangulate fixed it, checking "transform" in the script options fixed the size issue;
Still dark at zoom out? Ideas?
Also I cannot click the object, tried reloading the save, etc etc;
Still dark at zoom out? Ideas?
Also I cannot click the object, tried reloading the save, etc etc;
The blackness if probably a problem with the mipmaps in your texture file, see this discussion
To be able to click on it you need to add a collision hull to the 'xml collision' property. A blender exporter for that is in the works but for now I suggest using an existing one from another building such as the well.
To be able to click on it you need to add a collision hull to the 'xml collision' property. A blender exporter for that is in the works but for now I suggest using an existing one from another building such as the well.
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Dragonborn Operative
- Posts: 7
- Joined: Mon Nov 13, 2017 2:44 am
im using 3ds max, How do you check 'Transform' ???? in ( what script )?MassDivide wrote: ↑Wed Sep 27, 2017 5:56 amTriangulate fixed it, checking "transform" in the script options fixed the size issue;
Still dark at zoom out? Ideas?
Also I cannot click the object, tried reloading the save, etc etc;
I have a scale error with my basic weapon :/
Thanks.
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