Having trouble getting the game to use my custom texture for my custom mesh.

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vampireteddygram
Posts: 25
Joined: Mon Nov 13, 2017 10:56 pm

Wed Nov 29, 2017 7:58 pm

So I made my mesh in blender unwrapped it and made a diffuse texture in blender, exported it in gimp into a .dds and loaded them both into the FCS. I made a custom weapon based off of a plank gave it my meshes and made custom model specifically for my weapon and added the .dds texture to it. Made a custom start and added my weapon to the start with a 100 chance to use the model with the custom texture on it. Now for some reason when I get into game, it uses the rusty blade model and the manufacturer is unkown meaning i have an ugly rusty texture horribly stretched over my weapon.
What is going on here? What am I doing wrong?

someone
Developer
Posts: 360
Joined: Fri Aug 23, 2013 6:00 pm
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Mon Dec 04, 2017 2:55 pm

Make sure you have your custom manufacturer set in the 'weapon level' list on the character.
There is a bug where invalid weapon model/manufacturer combinations can spawn on characters if they are listed (fixed for next update)

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