So I made my mesh in blender unwrapped it and made a diffuse texture in blender, exported it in gimp into a .dds and loaded them both into the FCS. I made a custom weapon based off of a plank gave it my meshes and made custom model specifically for my weapon and added the .dds texture to it. Made a custom start and added my weapon to the start with a 100 chance to use the model with the custom texture on it. Now for some reason when I get into game, it uses the rusty blade model and the manufacturer is unkown meaning i have an ugly rusty texture horribly stretched over my weapon.
What is going on here? What am I doing wrong?
Having trouble getting the game to use my custom texture for my custom mesh.
Make sure you have your custom manufacturer set in the 'weapon level' list on the character.
There is a bug where invalid weapon model/manufacturer combinations can spawn on characters if they are listed (fixed for next update)
There is a bug where invalid weapon model/manufacturer combinations can spawn on characters if they are listed (fixed for next update)
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