So, the long story short - is it possible to tie limb health to bulk stat or, even better, to strength and toughness stats?
I mean, it kind of keeps sitting at the back of my mind - why does a skinny starving bum has the same chest health as a huge muscular monster dude that wields giant dragonslayer type sword?
Would it be possible to somehow make it so that a human with zero in strength and toughness has a maximum of like 60-70 in limb health, and as those attributes grow, so does the maximum health. Kind of like the max blood grows with strength.
I know that toughness damage mitigation kind of doest that in its own way, but im really interested in the concept of dynamic health change depending on individual attributes. If it is even possible, I mean.
P.S. Well ... after some looong time screwing with the game files, it seems that stat interactions are hardcoded within the game engine or something ... and messing up with those, even if I knew the way, would break the game I suppose.
P.S.S. And I was really surprised, there are quite many different mods out there, but not a single one messes up with game stats. Now I see why.
Question regarding stat modding.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 4 guests