I have created a mod which is an extension of another mod from steam workshop, I modified some stuff and the other mod seems to be already set as required for mine.
I haven't published the mod on steam yet, so for now I have only imported the mod from the steam folder into my local mods.
Then I have duplicated an item from that mod which had a custom image/mesh, and I have used it to create another object with different values and name.
I see in FCS the new item has the path of the mesh which is pointing to the ./mods/name-of-other-mod/meshes/name-of-mesh
When I play the game it seems to be working fine, and I can see the object and icon for my new item, but I am not sure if it's just because I am working in locale...
will it work when I upload my mod to steam workshop? Or do I have to duplicate their custom mesh into my mod's folders?
thanks in advance for your help!