FCS new skills
Posted: Sun Aug 07, 2016 6:25 pm
I've been working on learning FCS with version 0.93.4, I cannot figure out a way to edit some of the newer skills (robotics, weapon and armor smith off the top of my head.)
On another note, weapon choices seems to be broken. Vanilla sets weapons up with the same format as armor (num, chance; 0 100 or 1 100) First off, the first number makes no sense, except for the scimitar a 0 will mean you have 1 (not sure what setting scimitar to 0 dose) and 1 means you have as many as you can have equipped (ie 2 toppers and 3 for Katana.) The second number (100) dose, as far as I can tell, nothing. You will always have the first weapon on the list. The tooltip for weapons is completely useless as it says the first number is location (hip or back) and that's all.
The only way I've found to have a random weapon is to make a 'chose from' list of characters with different weapons then tell it to chose a random character.
On another note, weapon choices seems to be broken. Vanilla sets weapons up with the same format as armor (num, chance; 0 100 or 1 100) First off, the first number makes no sense, except for the scimitar a 0 will mean you have 1 (not sure what setting scimitar to 0 dose) and 1 means you have as many as you can have equipped (ie 2 toppers and 3 for Katana.) The second number (100) dose, as far as I can tell, nothing. You will always have the first weapon on the list. The tooltip for weapons is completely useless as it says the first number is location (hip or back) and that's all.
The only way I've found to have a random weapon is to make a 'chose from' list of characters with different weapons then tell it to chose a random character.