[help devs?]Someone knows how texture applies to weapons ?

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arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Mon Aug 29, 2016 4:08 pm

Hi, I'm starting modeling some weapons for kenshi (WIP here http://steamcommunity.com/app/233860/di ... 317133304/ ) , though I have some problems with texture appliance.
I have to use default texture as I want these weapons to be craftable by player faction.
Trouble is, texture never react how I'd like. On some bulky things it's ok, I can use small polygons to get some steampunk style, but for pure designs it's a pain. on vanilla katanas, there seem to be a cylinder (streched) for the hilt, if I do the very same shape I'll get all buggy texture, as if it wanted to apply the whole .dds to the surface. Same with cubes .

Has someone found a way to apply the wanted texture at the right place ?

Thanks :)

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Tue Aug 30, 2016 10:23 am

Ok so self answer for people who will have the same questionning, it was all about UV map that have to be applied on the model properly. (tutorials on youtube explain it quite well) .
UV map property get exported in the mesh and not in the material as I xould have thought, so it will apply.

(for 3D pros don't laugh, I've started from nothing 3 days ago, was like Jon Snow on that topic) .

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