Thank you

, now there are 26 weapons (added scimitar, cannibal weapons that will have bone texture, redone naginata too) .
At the moment they only have models, I clone the dull blunt weapon and put it the mesh (created a start with a custom part of every thing to try on meshes) .
I don't want to overpower them, they might have weaker stats for some (sickle for example) .
Some like dragonslayer will have huge damage but will have also big malus to attack/defense , so only skilled char will be able to handle it.
The weapons comparable to default ones will have stats in the same range, goal is to have variety in loot.
So yes I plan to add them to bandit and such. Though as we don't have random list for weapons it implies I create many bandit/npc profiles with different weapons. Kinda sucks as I was panning on adding clothes/armor variety too.
After that (or before maybe), I'll make some new hair.