[Released] arkhiel weapon pack - 40+ weapons and much more

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arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Wed Aug 31, 2016 11:40 pm

Links :
http://www.nexusmods.com/kenshi/mods/45/?
http://steamcommunity.com/sharedfiles/f ... earchtext=

I forgot to release it on nexus, now done :) .

Adds 40+ weapons, some dual weild claws, a dozen helmet, and specific stuff for tribals.
Last edited by arkhiel on Sat Mar 25, 2017 10:59 am, edited 4 times in total.

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Mon Sep 05, 2016 11:23 pm

Added 8 more weapons :)

lkenage
Posts: 27
Joined: Tue Nov 01, 2011 7:18 pm
Contact:

Thu Sep 08, 2016 8:28 pm

Nice, I've been itching for new weapons! Good work, they look solid.

What kind of stats do these weapons have, and will bandits/NPC's spawn with them at all? Also - what weapon skill do the weapons scale off of?
Planks are best!

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Fri Sep 09, 2016 8:05 am

Thank you :) , now there are 26 weapons (added scimitar, cannibal weapons that will have bone texture, redone naginata too) .

At the moment they only have models, I clone the dull blunt weapon and put it the mesh (created a start with a custom part of every thing to try on meshes) .

I don't want to overpower them, they might have weaker stats for some (sickle for example) .
Some like dragonslayer will have huge damage but will have also big malus to attack/defense , so only skilled char will be able to handle it.
The weapons comparable to default ones will have stats in the same range, goal is to have variety in loot.

So yes I plan to add them to bandit and such. Though as we don't have random list for weapons it implies I create many bandit/npc profiles with different weapons. Kinda sucks as I was panning on adding clothes/armor variety too.

After that (or before maybe), I'll make some new hair.

Omatkoicorko
Posts: 2
Joined: Mon Oct 03, 2016 2:46 pm

Mon Oct 03, 2016 2:49 pm

hi,

for doublekatana which animation do you use? is there any animation for such weapon? like long staff?

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Tue Oct 11, 2016 11:07 am

Hi !
There is only one animation for weapons so this one. It's still one weapon not a dual weild :) .

As vanilla weapons use new textures and were remade, I'm doing them again to fit new tex (minus those who actually were added by devs). I've learned some stuff since I first made them so they should be better mapped.

Quite bailing on armors, I will add some of the tribal stuff I made (masks) and a gasmask, but I haven't got good enough models for whole body and I've spent too much time on it without good results.

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Sat Mar 25, 2017 10:57 am

UPDATE : Version is now stable on steam, nexus link just up to date too now.

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Sziklamester
Posts: 42
Joined: Sun Nov 26, 2017 9:00 am
Location: Budapest

Mon Nov 27, 2017 2:07 pm

Seems nice.

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