Make new Head?

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Eridhan
Posts: 5
Joined: Fri Apr 01, 2016 11:56 pm

Tue Oct 04, 2016 9:33 am

Hi all !
My Problem :
Recently I wanted to create some heads for skeleton, I understand approximate how FCS work, I want work with Blender (if it possible) because I know him and is free to use, but I have few questions :

- can I create head in Blender and import it in FCS? if yes, How?
- where is a location of vanilla 3D models head and can I open them with Blender?
- attach the head to the body in FCS is automatic when the object is "Head" (and added in Race properties of course)?

Maybe I forget something, so if You have any suggestions, they are welcome :-)
Great Thanks for any answer!

NOTE: Sorry for chaotic English lol

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Tue Oct 11, 2016 11:16 am

It doesn't work really like that.
For humans, different faces = different textures (a mask + a normal map + a texture) .

For hive they made different model for the whole body for each.

So you'd have to make a whole body model with head on it, but I'm not sure that only skinning it to the model will be enough to create a race.
There is an ogre exporter for blender (look inthe pinned topics), and they released the skeleton to rig the body / skin the clothes.
Well, works for clothes but not sure that we have everything required for new race

Eridhan
Posts: 5
Joined: Fri Apr 01, 2016 11:56 pm

Mon Oct 17, 2016 10:54 am

thank you for your reply, I'll try that!

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Sziklamester
Posts: 42
Joined: Sun Nov 26, 2017 9:00 am
Location: Budapest

Fri Dec 08, 2017 11:50 pm

This is also interests me if possible to do somehow because I would like to make new face types for humans, make some entire new race using different body and texturing it but the whole process is difficult to me at moment because I am very beginner. Any advice or some tutorial would be nice.

The majority of races on steam are just reskins and basically nothing happend with the models but I wish to make more humanoids with different body types.

vampireteddygram
Posts: 25
Joined: Mon Nov 13, 2017 10:56 pm

Wed Dec 13, 2017 10:07 pm

To my knowledge no ones knows how to get this to fully work. I have gotten it in the game, but it will not work correctly. If I ever figure it out, or if someone explains it to me I will let you know. Here are some examples.
http://steamcommunity.com/sharedfiles/f ... 1229237600 Custom mesh with cannibal loaded as a base. So far the only way to get the game to reconize the custom mesh.
http://steamcommunity.com/sharedfiles/f ... 1229243115 What happens when you load the green lander texture over the custom mesh
http://steamcommunity.com/sharedfiles/f ... 1229038443 What happens when you load my custom mesh with my custom texture
I think it has something to do with getting the uv map just right. The only person I know who has gotten a custom mesh in did it by just altering the existing mesh and all they did was stretch the ears to make them look like elf ears. So sadly, I don't think anyone has figured out adding 100% custom meshes yet. :c

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