I am just recently attempting to create custom meshes using blender 2.47, I have used blender many times in the past for other game modeling so I have some basic understanding. I am entirely new to linking items to armatures and was wondering if there was any tutorials out there on how to skin, (which I assume is texture said model) and attach a model to the base skeleton using Blender version 2.47 or a version fairly comparable. I am working on a custom helmet for starters and the ideal tutorial would hopefully be a basic start to finish on how to go about making said model and implementing it into the game. It may be too early since the Blender compatibility release but it would be super swell if someone could lend some instruction as to go about this task.
Many thanks.
Any armour tutorials for blender?
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