[Mod]Expanded Gameplay
Posted: Mon Jul 02, 2012 9:23 pm
Expanded Gameplay Mod
Hello everyone!
My name is Calvin, a little history about myself, if you're not interested skip down ahead.
Myself
I've found myself in love with this idea, and completely enthralled that something like this even has its own editor! I'm no rookie to modifying games, a somewhat popular (at the time) mod of mine was STALKER Call of Pripyat Variation Mod! You wouldn't believe how hard it was to just get them into the game! But alas, my previous mod should basically spell out one thing I do love, Variation! And with that I introduce my Expanded Gameplay Mod! (Name subject to change).
The Mod
The Expanded Gameplay mod will focus on improving the factions already implemented into the game along with various tweaks here and there to the global configurations. Thanks to nate9090 for his wonderful tutorial! It's brought me places and parts of it have already been included into my Mod, (tweaks & Nodachi, no Ronin.)
This will be version 0.1 purely a Alpha of what is in store. So now you're asking, what's in store? Well take a look!
Features
Overhauled Sand Ninja Faction
The Sand Ninja's have been classified into not only a ranking system, but a class system. The ranks included are Jonin (High Level), Chunin (Medium), Genin (Low), the Sand Ninjas have gotten quite a boost in stats, Genin rate 20's, while the Chunin hold 50's, and the Jonin rate at the 80's. You won't be fighting armies of Jonin I assure you, more on squads next after Classes!
The Ninja have been categorized with classes, the Kancho (Spy), Teisatsu (Scout), Kishu (Ambusher), and the Konran (Agitator), even though the outfits are the same, they "should" use different weapons essentially making how hard they hit and etc different.
As for squads, they have many squads, Nine different squads to be precise! Each squad has randomize on so they aren't stuck to certain sizes, but to get the a taste, the patrols may have up to eight different genin of different classes, where as the Jounin group, will have one Jounin, five chunin, and 12 genin. Than they're the squads inbetween, those are examples of the largest and smallest squads, the Sand Ninjas shall be feared!
Overhauled Holy Empire Faction
Like before the Holy Empire has been touched up on. They've been given eight new units, and those are included in a variety of squads.
For those worried about balance for the other factions, I will get to them. The Sand Ninjas were the lucky faction I decided to work on first but essentially every other faction will get their own fair share of boosts in squadrons and personnel.
Changelog - Updated 4/July/2012
0.1 - Release
0.1a - Forgot to added Nodachi's to the Weapon Manufacture! Woops!
0.2 - Holy Empire has been redone. Lowered spawns for Sand Ninjas.
Hello everyone!
My name is Calvin, a little history about myself, if you're not interested skip down ahead.
Myself
I've found myself in love with this idea, and completely enthralled that something like this even has its own editor! I'm no rookie to modifying games, a somewhat popular (at the time) mod of mine was STALKER Call of Pripyat Variation Mod! You wouldn't believe how hard it was to just get them into the game! But alas, my previous mod should basically spell out one thing I do love, Variation! And with that I introduce my Expanded Gameplay Mod! (Name subject to change).
The Mod
The Expanded Gameplay mod will focus on improving the factions already implemented into the game along with various tweaks here and there to the global configurations. Thanks to nate9090 for his wonderful tutorial! It's brought me places and parts of it have already been included into my Mod, (tweaks & Nodachi, no Ronin.)
This will be version 0.1 purely a Alpha of what is in store. So now you're asking, what's in store? Well take a look!
Features
Overhauled Sand Ninja Faction
The Sand Ninja's have been classified into not only a ranking system, but a class system. The ranks included are Jonin (High Level), Chunin (Medium), Genin (Low), the Sand Ninjas have gotten quite a boost in stats, Genin rate 20's, while the Chunin hold 50's, and the Jonin rate at the 80's. You won't be fighting armies of Jonin I assure you, more on squads next after Classes!
The Ninja have been categorized with classes, the Kancho (Spy), Teisatsu (Scout), Kishu (Ambusher), and the Konran (Agitator), even though the outfits are the same, they "should" use different weapons essentially making how hard they hit and etc different.
As for squads, they have many squads, Nine different squads to be precise! Each squad has randomize on so they aren't stuck to certain sizes, but to get the a taste, the patrols may have up to eight different genin of different classes, where as the Jounin group, will have one Jounin, five chunin, and 12 genin. Than they're the squads inbetween, those are examples of the largest and smallest squads, the Sand Ninjas shall be feared!
Overhauled Holy Empire Faction
Like before the Holy Empire has been touched up on. They've been given eight new units, and those are included in a variety of squads.
For those worried about balance for the other factions, I will get to them. The Sand Ninjas were the lucky faction I decided to work on first but essentially every other faction will get their own fair share of boosts in squadrons and personnel.
Changelog - Updated 4/July/2012
0.1 - Release
0.1a - Forgot to added Nodachi's to the Weapon Manufacture! Woops!
0.2 - Holy Empire has been redone. Lowered spawns for Sand Ninjas.