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[Help Request] AI Behaviour Editing
Posted: Tue Jul 25, 2017 4:41 am
by Niiya
Hello,
I've been trying to figure out if I'm able to change specific AI behaviours using the Forgotten Construction Set...
Specifically I want to stop a slaver type NPC shaving people's heads when they capture them and change which items they take/replace from the inventory.
I can find the AI Package references to perform blanket actions like "Capture Slaves" which references an AI_TASK called "CAPTURE_NEW_SLAVES" but I'm unable to find that AI_TASK to edit it.
Is this possible and if so where might I find it?
Any help would be appreciated, thanks!
Re: [Help Request] AI Behaviour Editing
Posted: Tue Jul 25, 2017 4:54 am
by Hatsune_Neko
top left hand corner of the panel you have open.
there is a button simply labeled R
click that.
it will list all instances associated. it's the simplest way to find things associated with other items.
Re: [Help Request] AI Behaviour Editing
Posted: Tue Jul 25, 2017 5:14 am
by Niiya
Thanks for the tip, I don't think I was clear enough with my original post... I'm attempting to find the code that dictates what is involved in each behaviour to edit that if such a thing is possible.
For example: the specific actions involved in the "Capture Slaves" AI_TASK.
The Construction Set references pre-determined code functions if you will, that I'm trying to track down in an attempt to edit them.
Thanks again.
Re: [Help Request] AI Behaviour Editing
Posted: Tue Jul 25, 2017 7:00 am
by Hatsune_Neko
if your looking to change actual coding, that's not possible
we don't have access to that. only what's listed in the FCS, that's what we can change.
Re: [Help Request] AI Behaviour Editing
Posted: Tue Jul 25, 2017 7:40 am
by Niiya
I suspected as much, thanks for your prompt replies.
Re: [Help Request] AI Behaviour Editing
Posted: Tue Oct 31, 2017 12:00 pm
by Wise_PingWin
Can I add an option in context menu or change existing one at least?
Now I can add more game objects and it is fine. But bring more life to existed ones is awesome.
Re: [Help Request] AI Behaviour Editing
Posted: Tue Oct 31, 2017 8:02 pm
by Hatsune_Neko
you can add to the dialog system
is that what you're looking for?
Re: [Help Request] AI Behaviour Editing
Posted: Fri Nov 03, 2017 7:51 am
by Wise_PingWin
Not quite. I want add more interaction to outpost machines, change houling system, add day/night work cycles and so on.
Right now outposts looks like bunch of ants not like settelments.
Re: [Help Request] AI Behaviour Editing
Posted: Fri Nov 03, 2017 4:10 pm
by Hatsune_Neko
i believe that is also hard coded and we don't have access to it.