[Seeking Advice] Bring X NPC to Y NPC
Posted: Mon Oct 23, 2017 1:14 am
Hey, I'm new-ish to conditions and effects in FCS, and I'm trying to figure out the best way to script the following sequence of events:
1. Player rescues X NPC from prison.
2. Player escorts X NPC to Y NPC (distance = half map).
3. X NPC drops "follow mission target" or drops squad/faction with player.
I'm trying to avoid making this work like a bounty because I don't want the player to have to hoist X NPC over the shoulder, but otherwise each of these steps is open to interpretation. For instance, I don't care whether X NPC follows the player or joins the player faction, but I want X NPC to stop following or leave the player faction during conversation when X NPC arrives at Y NPC. I think I know how to make it work with "follow mission target", but it might cause me to make some compromises that I want to avoid.
I could save myself a lot of scripting if I could just let the player recruit X NPC and then dismiss X NPC (ideally via conversation) once X NPC reaches Y NPC. Can anyone suggest a way to do this in the current build?
Thank you so much for your help!
Sincerely,
Dio
1. Player rescues X NPC from prison.
2. Player escorts X NPC to Y NPC (distance = half map).
3. X NPC drops "follow mission target" or drops squad/faction with player.
I'm trying to avoid making this work like a bounty because I don't want the player to have to hoist X NPC over the shoulder, but otherwise each of these steps is open to interpretation. For instance, I don't care whether X NPC follows the player or joins the player faction, but I want X NPC to stop following or leave the player faction during conversation when X NPC arrives at Y NPC. I think I know how to make it work with "follow mission target", but it might cause me to make some compromises that I want to avoid.
I could save myself a lot of scripting if I could just let the player recruit X NPC and then dismiss X NPC (ideally via conversation) once X NPC reaches Y NPC. Can anyone suggest a way to do this in the current build?
Thank you so much for your help!
Sincerely,
Dio