I've been using Blender to create a couple of meshes for an armour item (pants) and have encountered an issue with the female mesh. "tearing" after being added in-game. The mesh itself fits perfectly, is weighted fine, and textured normally, in Blender, but in-game they become "torn" or twisted. I created the male version of this mesh first and it doesn't have any problems, besides disappearing after being re-equipped (but this is due to the problem with the female mesh). I followed the exact same steps when creating the female mesh, so I'm not sure what is causing the problem.
Here are some pictures.
Blender Mesh. "Tearing" In-Game
Interesting. Not entirely sure what could have happened. Is it skinned to the correct skeleton?
Some people have had issues with the exporter messing up the triangulation, fixed by manually trangulating the mesh before exporting.
Upload your blender file. I cant tell much from the screenshots.
Some people have had issues with the exporter messing up the triangulation, fixed by manually trangulating the mesh before exporting.
Upload your blender file. I cant tell much from the screenshots.
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