Blender Mesh. "Tearing" In-Game

Post Reply
SABL3BLU3
Posts: 41
Joined: Tue Jun 06, 2017 7:04 am

Fri Dec 08, 2017 10:57 pm

I've been using Blender to create a couple of meshes for an armour item (pants) and have encountered an issue with the female mesh. "tearing" after being added in-game. The mesh itself fits perfectly, is weighted fine, and textured normally, in Blender, but in-game they become "torn" or twisted. I created the male version of this mesh first and it doesn't have any problems, besides disappearing after being re-equipped (but this is due to the problem with the female mesh). I followed the exact same steps when creating the female mesh, so I'm not sure what is causing the problem.

Here are some pictures.
Attachments
20171207143139_1.jpg
20171207143139_1.jpg (400.3 KiB) Viewed 602 times
20171207143131_1.jpg
20171207143131_1.jpg (398.31 KiB) Viewed 602 times
SAMEANGLEAGAIN.JPG
SAMEANGLEAGAIN.JPG (42.32 KiB) Viewed 602 times

someone
Developer
Posts: 360
Joined: Fri Aug 23, 2013 6:00 pm
Contact:

Mon Dec 11, 2017 4:16 pm

Interesting. Not entirely sure what could have happened. Is it skinned to the correct skeleton?
Some people have had issues with the exporter messing up the triangulation, fixed by manually trangulating the mesh before exporting.
Upload your blender file. I cant tell much from the screenshots.

SABL3BLU3
Posts: 41
Joined: Tue Jun 06, 2017 7:04 am

Sat Dec 16, 2017 9:33 am

It was problem with the armour item having using a different material for the male and female mesh. Not sure why, but removing the "female material" and moving around the UV's on the layout to match the one material fixed it. :)

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 5 guests