[REQUEST] Random Inventories

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Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Sat Feb 10, 2018 4:00 pm

I might not see it but, is there a way to select random inventory item (or give chance to an item), chose if item is put in character inventory or backpack and quality of the item?
I know I could get a random item by playing on squad random npcs.
Last edited by Ocram on Fri Mar 23, 2018 2:36 pm, edited 1 time in total.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Mon Feb 12, 2018 6:13 pm

When you setup/edit a squad in the FCS you assign their gear. There is an option on each piece of gear to set the chance of that gear appearing. That should do what you are asking. Though I have not used it myself.

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Mon Feb 12, 2018 9:21 pm

No, items carried, not worn gear, just the "inventory".

oi__io
Posts: 29
Joined: Sat Feb 03, 2018 4:13 am

Tue Feb 13, 2018 1:39 pm

Correct me if I'm wrong but you can only set the chance for type/quality of weapon/armor/clothing to be worn but not for items in inventory.

As far as I can tell you can only choose things from "items" main category to put into inventory of the squad and you can only set the quantity of said item to appear in the inventory.

You can't spawn weapon or armor in inventory and there is no option to set the chance for the item to appear in the inventory. There is also no option to put the item in backpack, only in inventory.

I'm not entirely sure but I believe those "random" item in random NPC are all predetermine and not random at all. You can check it yourself in FCS by looking at the specific squad that you're referring to as random NPC.

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Wed Feb 14, 2018 9:02 pm

You can add weapons to inventory, but it's likely not inteded to work that way. If you set more than a weapon that fits in a slot, the excess goes to inventory. Not sure about armor since is a list of picks.

Random as in: list of npcs with different inv. get picked from "choose from list". But yeah, no random items involved, it's a bad hack to get the fake item randomness.

Also I probably meant durability, not quality. For medikits and repair kits..

I guess I have to stick to basic inventories, thanks for the reply.

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Hatsune_Neko
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Thu Feb 15, 2018 3:05 pm

Look at the freedom seekers start. That will show you how to add to inventory. But do not believe you can make it random.
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Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Fri Feb 16, 2018 8:23 pm

This actually gave me some ideas! I thought blueprints were for vendors only.

And then made me discover I can only add research blueprints to npc inventory xd too gut to be real.

But gave more that what it took, thanks :p

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Fri Mar 23, 2018 2:31 pm

Could be partially solved by enabling vendor lists in inventory, like animals already have. Also many items can only be added to vendor lists, two stones with one bird.

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