Difficulties with my race mod (sheathed weapons are invisible)

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Squamous
Posts: 7
Joined: Tue Jan 05, 2016 4:42 pm

Wed Feb 28, 2018 5:47 pm

My problem is pretty much what it says in the title. I am the author of the "Doll" machine race (https://steamcommunity.com/sharedfiles/ ... =894703352) and recently I have run into a problem caused by the newest update. Basically, weapons will be invisible while sheathed, and only appear when drawn. Even if you take a weapon from your inventory, drop it on the ground, and pick it back up, the problem will remain. I have found it could be fixed in character creation by switching to a vanilla humanoid race, then switching the sex to a different one, at which point the weapons will appear where they normally should. Switching back to the Doll race will leave the weapons in that position and they will work. However, this is a hacky solution and does not solve the problem of NPCs with invisible weapons. I have been told this may have something to do with the skeleton file (not the race like the actual skeleton file) but I'll be honest, I am utterly inept when it comes to anything involving modeling or texturing. I've simply no idea how to fix this issue, and would be happy to hear any suggestions.

someone
Developer
Posts: 360
Joined: Fri Aug 23, 2013 6:00 pm
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Wed Feb 28, 2018 6:53 pm

There is a new property in the race data called 'attachment points'. Use the file that the other humanoid races have there.

Squamous
Posts: 7
Joined: Tue Jan 05, 2016 4:42 pm

Wed Feb 28, 2018 7:21 pm

someone wrote:
Wed Feb 28, 2018 6:53 pm
There is a new property in the race data called 'attachment points'. Use the file that the other humanoid races have there.
Ah I see, that did work, thank you!

Laurient
Posts: 65
Joined: Tue Jan 16, 2018 10:19 pm

Thu Mar 01, 2018 12:40 am

From a mod user side, it's possible to correct a mod with this "bug" or not ?

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