Problems in creating a texture for the race

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Dram
Posts: 1
Joined: Sat Mar 10, 2018 11:57 am

Sat Mar 10, 2018 12:17 pm

20180310170946_1.jpg
20180310170946_1.jpg (449.97 KiB) Viewed 450 times
20180310171520_1.jpg
20180310171520_1.jpg (285.79 KiB) Viewed 450 times
20180310171533_1.jpg
20180310171533_1.jpg (294.95 KiB) Viewed 450 times
The problem in the screenshot, I do not know how to describe it correctly, but it looks like a mirror but should be like a skin
p.s do not look at the head..

oi__io
Posts: 29
Joined: Sat Feb 03, 2018 4:13 am

Mon Mar 12, 2018 12:42 am

Did you mean for it to be all black? If you do, then it looks glossy (shine like a mirror) because of alpha channel in the diffuse texture files. If you didn't provide any alpha channel, it will by default (I think) to be glossy. If you want to make it non glossy, add an alpha channel to the texture files and make it all black.

In short, for diffuse texture alpha channel: White = Glossy/Shiny; Black = Not glossy.

Also, did you make any changes to the normal map files? The normal map texture for the skin is different from normal map for anything else in the game. I believe it is supposed to be saved as DXT5_NM .dds files which is grayscale in color.

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