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MOD - Eternal Vigilance: The Price of Pastry

Posted: Fri Aug 31, 2012 11:05 pm
by Scotterius
Eternal Vigilance: The Price of Pastry

New factions have risen. In the West. a group of traders peddle their crust enclosed vessels of nourishment. In the East the sound of buzzing gathers. In the North a group of raiders have arrived that are so powerful that the Holy Empire and the United Cities are both directly threatened.

My original goal was to add a faction that was a challenge after pillaging whole towns had lost it's appeal. This ushered in the Khan's and the expansion of the existing forces. I continued to add in other things that the forum suggested. It will be constantly evolving, and you are completely welcome to attribute material yourself. If your interested please PM me.

Features:
3 completely new factions
New units for all existing factions
New challenges
New Equipment
Weapon range expanded to Truth II, found in elite mobs.

Installation:
1. Copy data folder in rar to your Kenshi folder.
2. Add the line "EVTPOP.mod" (no quotes) to mods.cfg file using notepad.

Status:
I plan to continue updating and adding items. If anyone is interested in helping please PM me. Since this mod does contain new armors (and pastry!) they will not show up in your game if you stop using the mod.

Curent version: updated January, 27 2013
Pastry, once a dream...now a reality.

Bugs:

Some of the mobs have some twitchy behaviorisms
Holy Paladins are infiltrating the Bee-Army
Please feel free to pm me with bugs that you find (obvious puns aside).

You can download it here:

http://dl.dropbox.com/u/102007743/evtpopv6.rar

Image

Strawberry hats by popular demand! (By Hvizeu)

Coming soon:
A khan fortress that you can raid
A method for summoning Beedorum to usher in the Bee-Apocalypse (it will be awesome).
Crazy Vasili and his ... 'store'.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Sun Sep 02, 2012 12:33 am
by Kamos
Oh wow seems like you actually put a bit of effort into this. I'll make sure to try it.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Sun Sep 02, 2012 3:12 am
by wolfwood296
ok this mod is on steroids :lol:

i don't no about the west or east people be the north people are freaking insane. their leaders are almost unbeatable against the holy empire (even with thier new guy). i have only see the red and yellow guys and their new guys have awesome stats but the raider leader can take any of them single handedly (i'm not absolutly sure about the yellow guy but 1 leader deafeated 3 of the new red guys and 2 of the paladins).

i think this mod is great but mabye nerf the raider leader, but to make sure the raiders still have an advantage you could give them more people.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Sun Sep 02, 2012 6:50 pm
by Scotterius
Yes, the khans are difficult. I had them set so that they were a challenge for my full squad. Before 2.64 factions were handled very crudely. Now there is more refinement, I am working on this now. I plan to start the khans as neutral, but they will approach you for money (just when your passing through) and tax your property. I wish I knew how to spawn a patrol on location, because it would be in their mentality (as nomadic invaders) to actually protect you once you are taxed. Some street patrols around your building would be appropriate (and scary), if any one knows how to do that let me know.

The Khans are centered up north, and are far less common in the south. The leader of the army spawn is really tough...and equipped very well. I have put a couple of my squad in defensive stance just to occupy him while the rest of my guys took out the rest of the group. I have to bandage to stabilize fallen comrades during combat too. Its difficult, and their aggression should be addressed by making them more 'diplomatic'. I like having the proverbial great white shark out there though, it gives you a reason to look around on those pretty sand dunes.

The rewards for beating him are nice, something to work towards.

Edit: That northern group is now neutral. It will begin attacking towns when faction is enabled, and will visit your house when taxing is enabled. For now though, they are content in attacking bandits.

Edit2: and now the taxing is enabled. Total Faction war is yet to materialize.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Tue Sep 04, 2012 7:21 am
by toaster Assassin
And so it begins..........The PlEs to the west..... the bee(s) to the east......Kenshi people nestled in the middle.

Alright, the Kenshi forum lore now a reality. :D

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Tue Sep 04, 2012 8:04 am
by Blxz
I did not think you were serious. But lo' and behold, the mod forum too has been invaded by p i e and b e e s. Mr b e e salesman would be happy.

EDIT: Ok, I tried it out on a pre-existing save. Couldn't find any of the new people. but I didn't look evry long. is it save game compatible?

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Tue Sep 04, 2012 3:46 pm
by Scotterius
Blxz wrote:EDIT: Ok, I tried it out on a pre-existing save. Couldn't find any of the new people. but I didn't look evry long. is it save game compatible?
It is not. Sorry, I just checked. I am not sure how that works actually. An easy way to check if the mod working is by looking at the army or town patrols. If they have new units it is. If the paladins are wearing dark chain bandannas it is. I had trouble finding the bee-keepers and pastry folks myself the first time I looked. They should be in the south. In the North you should see a new raider group.

Edit: I have not actually added pastry yet. But, I think I see how. Expect that towards the end of the week. I think I could make it a building material, so then you could make a house of P|E.

Unfortunately, my plans of leprechaun ninja's is being put on hold until I figure out how to make short people.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Tue Sep 04, 2012 7:51 pm
by toaster Assassin
I seem to be getting a Saints Row III vibe from this mod.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Wed Sep 05, 2012 4:04 am
by Scotterius
toaster Assassin wrote:I seem to be getting a Saints Row III vibe from this mod.
Yeah...well, thats probably pretty appropriate. I never played Saints Row, seemed like such a silly thing. Fine no house of pastry then.

A bug I have found is that apparently there is only one diplomat line, and assault group for Kenshi. When the diplomat shows they may say the Khan or the black dragon dialog...regardless of who showed up...and when they assault, both groups show up.

Its kind of a big attack...not overly tricky (black dragon are squishy) and the khans arent that numerous. I will see to this in the next update, along with the addition of pastry...that you can eat...or hoard forever in your fortress...made of building materials.

If I can figure out how to attach patrols to buildings then the new factions will get towns. Maybe even NPCs and a couple of quests.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Wed Sep 05, 2012 1:59 pm
by toaster Assassin
Scotterius said: Fine no house of pastry then.
WHY MUST YOU DENY ME THAT ALL THAT I LOVE?!! :cry:

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Wed Sep 05, 2012 3:03 pm
by Blxz
I was torn between medical supply and a ranged weapon but in the end I found the idea of p i e discus weapons as too good to pass up. I hope you can figure out a way to do so. I expect that it probably won't work though until chris implements some sort of ranged ability.

Plus, it might be interesting to have hive weapons that shoot b e e s as the alternative weapon on the other side. Then we can have a true fight for dominance.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Wed Sep 05, 2012 4:33 pm
by Scotterius
Blxz wrote: I expect that it probably won't work though until chris implements some sort of ranged ability.
You are right (the same is true with food). I am quietly hoping there might be some thrown weapons so that knives could be replaced with pastry. But loading one into a cross bow and firing it like a blueberry filled discus has merits too.

I am planning something a little different with bee-keepers :)

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Wed Sep 05, 2012 8:15 pm
by Kamos
Hats, they should obviously be hats.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Mon Sep 10, 2012 4:31 am
by djfabiokk
Could you post some screenshots ? i want to see this mod in action.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Tue Sep 11, 2012 8:28 am
by DerekRJ21
They clearly shouldn't be food. That is just too obvious.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Tue Sep 11, 2012 4:43 pm
by Scotterius
I reopened the poll, and I have bees (edit: I mean to say pastry, the censor got me) in the game I think...but I want to check a couple of things before I release the next update.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Sat Sep 15, 2012 2:25 pm
by toaster Assassin
PlE shaped breastplate? How fearsome would it be to see an army of PlE shaped minions running toward your settlement.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Sat Sep 15, 2012 7:55 pm
by Scotterius
Updated. Pastry is now in the game.

Coming soon:
A high level Khan fortress with lots of loot.
Beedorum the harbinger.

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Sun Sep 16, 2012 6:09 am
by Kamos
Do I get royalties for having invented Beedorum?

Re: MOD - Eternal Vigilance: The Price of Pastry

Posted: Sun Sep 16, 2012 6:25 am
by Scotterius
Kamos wrote:Do I get royalties for having invented Beedorum?
Heresy!