Just thought i'd share the current work of my spartan style'd helmet i'm currently in the process of creating, that I will be implementing into a mod for Kenshi. This creation process is also a means of understanding how to implement models into Kenshi for a further project I want to work on which will add a large range of buildings, armour and items to the game (At least that's the idea).
To be noted: The render below is of a texture resolution of 2k, meaning the import into Kenshi won't look as crisp however once I have correctly figured out the workflow from Maya to Kenshi I will make sure to update this post with new screenshots and if requested links to the mod for you to try.

For a larger image use this link -> https://i.imgur.com/bZSfl0v.jpg
Helmet Specifications.
Faces: 4976
Tris: 7424
Update
Current progress, successfully placed into Kenshi. Will work on an idea to get this into the world with some meaning and then release for anyone to download. Considering this was a way of me understanding the workflow from creation to Kenshi, I now have a good understanding of how to do this process.
As you can see from the two screenshots, the textures are very different in quality. This is due to how the Ogre 3D engine handles textures and I was very limited in the amount of detail able to be produced. However the normal maps seem to work somewhat so I guess this is what I will have to deal with.


- Kyi