Hi guys, i' m new to the kenshi's modding community, i already did some stuff with blender recently but i'm more a 3dsmax user and i find the skinning method easiestwith max.
But i got some problem when i'm exporting my final mesh in my mod.
I tired the same thing i did for my helmet in blender in 3dsmax everything working when i create my item in kenshi editor, my helmet appears ingame but it seems the mesh isn't properly skin on the character ingame. ( i'm little confused because it works with my blender exported mesh).
3dsmax ingame mesh :
Blender ingame mesh :
If anybody using the 3dsmax process to create some ingame stuff could explain me his workflow it would be awesome.
thx in advance for you answer.
Some problems exporting modding stuff from 3DSmax
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