Some problems exporting modding stuff from 3DSmax

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Kaelthor
Posts: 1
Joined: Wed Aug 01, 2018 9:14 am

Wed Aug 01, 2018 9:26 am

Hi guys, i' m new to the kenshi's modding community, i already did some stuff with blender recently but i'm more a 3dsmax user and i find the skinning method easiestwith max.

But i got some problem when i'm exporting my final mesh in my mod.
I tired the same thing i did for my helmet in blender in 3dsmax everything working when i create my item in kenshi editor, my helmet appears ingame but it seems the mesh isn't properly skin on the character ingame. ( i'm little confused because it works with my blender exported mesh).

3dsmax ingame mesh :
2018-08-01_09h55_04.png
2018-08-01_09h55_04.png (464.46 KiB) Viewed 1017 times
2018-08-01_09h54_46.png
2018-08-01_09h54_46.png (830.92 KiB) Viewed 1017 times
Blender ingame mesh :
2018-07-19_18h39_31.png
2018-07-19_18h39_31.png (711.54 KiB) Viewed 1017 times



If anybody using the 3dsmax process to create some ingame stuff could explain me his workflow it would be awesome.

thx in advance for you answer.

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