Some properties seem to be broken in the FCS

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Kruniac
Posts: 6
Joined: Wed Oct 16, 2013 6:42 am

Tue Jan 08, 2019 2:37 am

Locational Damage, each "affects move speed" and "affects skills" under damage effects seems to do nothing.

I jacked every part to 1.0 on both and it had no effect on a new game. I moved as fast as normal and had no malus to skills outside of what you would expect from a chest wound (only a chest wound, and not the 3948234 injuries I had) while mining.

Likewise, the AI Goal enum "STRIPS_TARGETS_WEAPONS" doesn't do anything. I added it as part of an AI Package called "Take their weapons", added it to a lot of behavior, and the AI simply doesn't do anything. As a test, I added another task which attempts to raid food, and the bandits ran off "raiding food" in the direction of the nearest village.

I'm trying to revert the change of having bandits only take your food (I remember when they took your food and bandages, and it seems at some point they took your weapon). I can't really do that without this AI_TASK working properly.

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