Face morph/shape keys

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Selphadur
Posts: 18
Joined: Fri Feb 15, 2019 7:52 am

Fri Feb 15, 2019 8:07 am

Hello!
I was modding this wonderful game and started to create Saiyan Race (yeah, Saiyan :D).
So I created new race, based on Greenlander. Modified mesh Human mesh and added tail. Applied weights, rigged and etc. Everything works fine, but there is a problem. In character creation screen it seems morphing brows, eyes, mouth and etc is missing. Everything else works just fine and is where it should be. In face section I can change jaw size, chin and etc (sizes), but lips, eyes, brows and etc are missing.
I thought it is a problem with shape keys as there are none in blender template provided on the forum. So I thought I will import and merge human male mesh file from game. And I did. It had shape keys. So I transfered weights from base male mesh in template, applied rigging and etc and I thought it should work. And it does not. It works same as before, nothing broken, but face morphing is still missing.
Can somebody help me out? Thanks!

Selphadur
Posts: 18
Joined: Fri Feb 15, 2019 7:52 am

Sat Feb 16, 2019 8:22 am

Found solution.
You need to export tangents, binormals and shape keys checked. If you export with apply modifiers checked shape keys get lost.

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