Need interior mesh and door help

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Lhama
Posts: 10
Joined: Fri Apr 13, 2018 11:26 pm

Thu May 16, 2019 2:42 am

Image

I've been working at building this arena (don't mind the texture, i'm fairly new to blender and have been learning as i go, that coloration needs revisiting)

I've ran into more than a few problems along the way. I'm trying to get the thing to have three gates. Using the "door" function directly on the building prevents the player from entering the interior mesh, which is a problem because the gates i'm trying to add lead from the interior to the arena, not the exterior of the building

The work around i've been playing with is a snap to building that acts like a wall gate (using an invisible mesh frame and assigning my gate as a door to it). I've got it to the point where i can get the mesh and texture in the right positions, but the gate has no collision and the use point is at the center of the arena, even though the click point is at the gate mesh itself. I've tried several different collision xmls, different origins points in blender with corresponding xyz adjustments in fcs, but there's never any collision mesh at the gate itself and the character always runs to the center of the arena to unlock/open the gate.

And yeah, the other half... f'in interiors, how do they work?! and am i causing the problem by trying to have a bundt cake style interior mask to accomodate the arena being outdoors?also, due to the "open" nature of the building, i'm not trying to black mask the interior, i know it's not very performance friendly, i just think the black mask would look weird when the building is clearly open (there's a roof that goes on top of those upper supports, just wasn't in when i took this SS)

I've seen the one post that has the building part layout for the small shack, but it doesn't really explain much by way of what each of those pieces do. Does anyone have a grasp of what parts are necessary to determine what's interior? or is there something special i need to do with the xml?

Lhama
Posts: 10
Joined: Fri Apr 13, 2018 11:26 pm

Thu May 16, 2019 7:54 pm

Going to use this thread to loosely keep track of what i figure out, and so far:

The vanilla games xml have a lot of additional data in them compared to the ones i've exported from blender. trying to figure out now if there are additional parameters i can set in blender, here's a snippet of code from one of the vanilla trigger masks

Code: Select all

<NxActorGroupPair group0="0" group1="0">
          <NxContactPairFlag id="flags">
            <NX_IGNORE_PAIR>false</NX_IGNORE_PAIR>
            <NX_NOTIFY_ON_START_TOUCH>true</NX_NOTIFY_ON_START_TOUCH>
            <NX_NOTIFY_ON_END_TOUCH>true</NX_NOTIFY_ON_END_TOUCH>
            <NX_NOTIFY_ON_TOUCH>true</NX_NOTIFY_ON_TOUCH>
            <NX_NOTIFY_ON_IMPACT>false</NX_NOTIFY_ON_IMPACT>
            <NX_NOTIFY_ON_ROLL>false</NX_NOTIFY_ON_ROLL>
            <NX_NOTIFY_ON_SLIDE>false</NX_NOTIFY_ON_SLIDE>
            <NX_NOTIFY_FORCES>false</NX_NOTIFY_FORCES>
            <NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD>false</NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD>
            <NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD>false</NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD>
            <NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD>false</NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD>
          </NxContactPairFlag>
        </NxActorGroupPair>
 
I'm pretty sure the "true" settings here are what lets the game know when the player is inside the collision mesh... question is, how do i set this in blender and subsequntly export it through the xml convertor?

Lhama
Posts: 10
Joined: Fri Apr 13, 2018 11:26 pm

Fri May 17, 2019 6:05 am

Image

Interior mask problem solved, made a copy of one of the vanilla triggers and changed these four things. works like a charm

Image

Lhama
Posts: 10
Joined: Fri Apr 13, 2018 11:26 pm

Fri May 17, 2019 6:06 am

Image

And the center arena ring still counts as outdoors, so double win!

Cyber-Newtype
Posts: 4
Joined: Thu May 30, 2019 11:07 pm

Thu May 30, 2019 11:36 pm

Great content keep up the good work. I saw the upload it looks flawless.

Josh-A-Roo
Posts: 5
Joined: Wed Aug 21, 2019 4:15 pm

Wed Aug 21, 2019 4:17 pm

Hey are you still working on this? I think I got everything in order, myself, but not the Mask Trigger. I copied the XML like you, and changed it, but it acts like a collider and my characters can't pass. Do you have any idea?

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