
I've been working at building this arena (don't mind the texture, i'm fairly new to blender and have been learning as i go, that coloration needs revisiting)
I've ran into more than a few problems along the way. I'm trying to get the thing to have three gates. Using the "door" function directly on the building prevents the player from entering the interior mesh, which is a problem because the gates i'm trying to add lead from the interior to the arena, not the exterior of the building
The work around i've been playing with is a snap to building that acts like a wall gate (using an invisible mesh frame and assigning my gate as a door to it). I've got it to the point where i can get the mesh and texture in the right positions, but the gate has no collision and the use point is at the center of the arena, even though the click point is at the gate mesh itself. I've tried several different collision xmls, different origins points in blender with corresponding xyz adjustments in fcs, but there's never any collision mesh at the gate itself and the character always runs to the center of the arena to unlock/open the gate.
And yeah, the other half... f'in interiors, how do they work?! and am i causing the problem by trying to have a bundt cake style interior mask to accomodate the arena being outdoors?also, due to the "open" nature of the building, i'm not trying to black mask the interior, i know it's not very performance friendly, i just think the black mask would look weird when the building is clearly open (there's a roof that goes on top of those upper supports, just wasn't in when i took this SS)
I've seen the one post that has the building part layout for the small shack, but it doesn't really explain much by way of what each of those pieces do. Does anyone have a grasp of what parts are necessary to determine what's interior? or is there something special i need to do with the xml?


