How to add and export collision properly?
Posted: Thu May 07, 2020 11:15 am
Hello Fellow Beeps!
I would like to add some new functional/residential buildings to the game, but I have problems with adding collision. I've dug through heaps of tutorials, websites, reddits and even contacted some modders, but to no avail. At this point I am able to assign the collision in Blender, but when I export the file and load it in FCS, the collision doesn't work and I can go through the abomiations I've created.
My procedure of adding collision:
I choose a mesh and under Physics Properties I tick Collision, then Rigid Body. As a next step I set type to Active, and then I set collision shape to Mesh and the source to Base. Having set these I export the collision setting objects to Selection and transformation to Parent.
What am I doing wrong? Can you help me?
I would like to add some new functional/residential buildings to the game, but I have problems with adding collision. I've dug through heaps of tutorials, websites, reddits and even contacted some modders, but to no avail. At this point I am able to assign the collision in Blender, but when I export the file and load it in FCS, the collision doesn't work and I can go through the abomiations I've created.
My procedure of adding collision:
I choose a mesh and under Physics Properties I tick Collision, then Rigid Body. As a next step I set type to Active, and then I set collision shape to Mesh and the source to Base. Having set these I export the collision setting objects to Selection and transformation to Parent.
What am I doing wrong? Can you help me?