I made this mod last year, as an attempt to solve the often complained by saying something like "Oh no, a shopkeeper died and I now have to savescum or re-import, or I will never have access to that shop again!" Along side that issue, this mod also aims to address the common complaint of "All the town guards have died over many hours of me sitting idle in the bar, and now everyone is being eaten alive!" The solution I came up with is rather simple:
posting.php?mode=post&f=11
With this mod enabled, all non-unique npcs in towns will re-appear over time. If you leave the area of the town and come back later, you will find that the guards and shopkeepers have been replaced. As a bonus, robot spiders and other hostile mobs that inhabit various structures on the map will also respawn, and loot items from structures will also be replaced slowly when you are not nearby. Do not worry about the world becoming entirely unchangable, however, as unique NPCs will never come back, and world state changes associated with unique deaths will still work properly.
This mod only works on squads found in the vanilla game, but I have included in the description of the mod a simple guide on how to create your own patch to enable this regenerating behavior for town NPCs added with your own mods.
Disclaimer: Enslaved town NPCs never come back, and camps do not regenerate. I could not find fixes for these problems.
All Squads Regenerate
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