How can I mod the character appearance settings to prevent characters from getting EXTRA WIDE?

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Foruns
Posts: 1
Joined: Thu Dec 30, 2021 6:33 am

Thu Dec 30, 2021 6:41 am

Title.
With some mods interacting, characters can go from looking like JoJo characters to EXTRA WIDE. The question being, can this somehow me modified with FCS so there's a hard cap on how silly they would look? And not by limiting the upper stat cap, but stopping the game itself to stop rendering the changes on a character's model past certain point.

Imagine this:
Image

Becomes this:
Image
-after you reload your save.

spacefiddle
Posts: 78
Joined: Fri Jun 22, 2018 8:30 am

Fri Jan 28, 2022 1:46 am

When multiple mods that make extreme changes start interacting, the game is only doing what it's told at that point. It has no way of "knowing" that changes are coming from however many different mods acting on the same thing. I believe the bulking-up mechanic is baked into the basegame and not "reachable" by anything we can edit in the FCS.

The best way to get what you want is probably to rein in the mods and prevent them from being excessively silly. If you always use a specific combo, for example, merge them into one mod - i'm firing blind a little because you didn't say what they did exactly - and make sure the final "unimod" is acting within sane limits. There's a literal "Merge Mod" function in the FCS which is amazingly handy for baking your own mod combos and whatnot, check it out - and along the way you can fine-tune them all to your specific liking as an added benefit.

Second pic is broken for me btw so not sure what everyone else is seeing.

Edit 10 seconds later:

It dawns on me that some things have the opposite effect, like Cooking or Science, of beanpoling your characters. If there's nothing in the mods you use that can be tuned - even when merged together into one mod - one vague idea is to *add* an effect that acts like leveling science or cooking or whatnot, at the same time - thus counteracting the builking effect. Maybe.

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