Fri Jan 28, 2022 1:46 am
When multiple mods that make extreme changes start interacting, the game is only doing what it's told at that point. It has no way of "knowing" that changes are coming from however many different mods acting on the same thing. I believe the bulking-up mechanic is baked into the basegame and not "reachable" by anything we can edit in the FCS.
The best way to get what you want is probably to rein in the mods and prevent them from being excessively silly. If you always use a specific combo, for example, merge them into one mod - i'm firing blind a little because you didn't say what they did exactly - and make sure the final "unimod" is acting within sane limits. There's a literal "Merge Mod" function in the FCS which is amazingly handy for baking your own mod combos and whatnot, check it out - and along the way you can fine-tune them all to your specific liking as an added benefit.
Second pic is broken for me btw so not sure what everyone else is seeing.
Edit 10 seconds later:
It dawns on me that some things have the opposite effect, like Cooking or Science, of beanpoling your characters. If there's nothing in the mods you use that can be tuned - even when merged together into one mod - one vague idea is to *add* an effect that acts like leveling science or cooking or whatnot, at the same time - thus counteracting the builking effect. Maybe.