Modding requests

What would you like to see modded in first?

bees!
8
17%
Uber/God-weapons and armor!
1
2%
A powerful NPC that spawns every ten days and starts hunting you!
17
36%
Magic!
5
11%
Zombies! (Working on this one to get used to the creation kit and AI systems)
12
26%
Something else, specify in thread.
4
9%
 
Total votes: 47
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ArcaneSaint
Posts: 255
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Fri Oct 28, 2011 4:54 pm

Ok guys, I know the game isn't released just yet, but I thought it'd be nice to see what additional content you'd like to see first, this thread can also be used after the release to keep modding requests centered in one place (or perhaps an additional modding board will be created by then). Though I won't start modding until I've played the game for a good bit, and my first stuff will be fairly simple, as I will need to get familial to the modding environment.
I've made a list of stuff I think shouldn't be too hard to make. Note though that I do not do graphics, if you want custom graphics you'll have to do them yourself.

If you have any ideas feel free to leave them here.
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xWind
Posts: 8
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Fri Oct 28, 2011 6:09 pm

vote4pie.

SynysterOne
Posts: 297
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Fri Oct 28, 2011 6:55 pm

An incredibly extensive cave system.

And I know it's not supposed to be in the game. BUT, I WILL get a dragon in there somewhere, somehow.
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I've been here waiting.

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ArcaneSaint
Posts: 255
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Location: Belgium

Fri Oct 28, 2011 9:20 pm

Well, there are supposed to be wild animals in there (in a future version), so the AI coding for semi-sentient aggressive beings is already there (in the future version), so all you have to do is make a dragon model and you'd have a dragon. To make the wretched thing fly on the other hand...

Though if your dragon is a cave-dragon variety, it doesn't need to be able to fly.

And I suppose an extensive (why do I keep writing this as "expensive"?) cave system would just require some map editing. Depending on how large and detailed you want the caves to be, a few weeks to months would suffice to create them.
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Lokloklok
Posts: 7
Joined: Thu Oct 13, 2011 3:00 am

Fri Oct 28, 2011 10:46 pm

But for the powerful NPC i would suggest waiting until a level that the community thinks is good. I say that because while we have a rough idea we don't know what a level could be. Also will the NPC be powerful on his own or is he powerful because he has alot of friends?

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ArcaneSaint
Posts: 255
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Location: Belgium

Fri Oct 28, 2011 10:52 pm

I was thinking along the lines of a bounty hunter that starts tracking you down once you reach a certain level/fame, he'd be powerful on his own, having very high fighting skills and such.

Kind of like the various bounty hunters you can meet in Fallout (who attack you if your karma if high/low), or the assassins that sometimes sneak up on you when you sleep in Morrowind (can't remember the exact requirements for that to happen, but it happened).

Though depending on how advanced the AI can work, I suppose I could also make the hunter an NPC with a gift for turning people against you, coming at you with huge waves of thugs and mercenaries.
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Lokloklok
Posts: 7
Joined: Thu Oct 13, 2011 3:00 am

Fri Oct 28, 2011 11:48 pm

Cool, that would be awesome. I can imagine it now, you are on a trading run with your faithful minions and BAM he comes in and kills all of them and almost stabs you to death before you run away. You run into town and with the town guards you barely stop him.

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ArcaneSaint
Posts: 255
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Location: Belgium

Sat Oct 29, 2011 11:26 am

Yeah, it'd add an element of fear in the game, making people more careful about who they anger (chances of the hunter spawning would increase when powerful people are mad at you).

But that's a project for later in the game, once the AI is finished. I don't think this'll be possible to make in the initial alpha release, but I was wanted to know how interested the community would be in a mod like that (though perhaps assassins and the like will already appear in vanilla Kenshi, in which case I'll build something else).
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conte
Posts: 51
Joined: Wed Oct 05, 2011 6:26 pm

Sat Oct 29, 2011 4:23 pm

bees :)

Newgunz2008
Posts: 3
Joined: Sun Oct 30, 2011 1:26 am

Sun Oct 30, 2011 1:41 am

I picked the strong NPC that hunts you :D
Magic could be a fun thing too though ;)
Though I'd actually much prefer Legendary NPC mods, if you know what I mean?
Basically it would be an NPC or maybe multiple but then a legend at a time, spread out throughout the world, there would be rumors going around town about like a powerful guy/girl/thing with a special quality or ability that makes him/her/it the legend that he/she/it is, and maybe then you could go and explore to see if the rumor is true :)
I think I explained it well enough, defeating this legend(these legends) would ofcourse give you great items, a powerful katana that can create shockwaves or something lol, or maybe you would learn the ability that makes him/her/it a legend and then you can use that from then on(which would help you to fight other legends that might be more powerful than the one you previously defeated, it's the same as taking a legendary weapon from someone but I mean, if the weapon is just normal, the legend should have something else that makes it so powerful, which you can use if you kill the legend hehe)
Wow.. that was a long comment :shock:

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Temper
Posts: 73
Joined: Mon Oct 31, 2011 11:33 am
Location: Australia

Mon Oct 31, 2011 3:30 pm

Hello all !

I chose something else.....

It's things like NPCs interacting with each other,you know things like muggings,barfifghts,marriage etc etc.Things that the player can get involved in if he/she so wishes and make friends/enemies out of the common people

Not scripted scenes mind you,but actual interaction.It's the small things that make a difference to me.

May be far from doable,I don't know how powerfull the AI is until I see what's on offer from the editor and I havn't played around with scripts since Oblivion.

I'd like to make the game world living and breathing without the influence of the player character.

Very dangerous if NPCs are limited in number and they don't respawn and if they do respawn they will need to respawn with a clean slate. (else they may be endlessly killed).

If there is going to be dogs in game,I'd like to see an option of having one as a pet.(the dog in Dragon Age Origins and Fallout 3 were a whole lot of fun) :)

Anyway,that's my two bits,won't really know what can or can't be done until we get this bad boy game running,played a few hours and checked out the editor.


Temper



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Greyejoy
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Posts: 6
Joined: Tue Jun 07, 2011 1:14 pm

Mon Oct 31, 2011 3:41 pm

From time to time, large scale incursions and invasions between cities or bandits to cities. Battles, war, and sieges galore!

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toaster Assassin
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Mon Oct 31, 2011 4:43 pm

So in order for the towns to not be destroyed so quickly by war, how would the battle to population growth ratio work? Would the war between city factions be less common to allow population growth (Children to adults under the population aging idea) or would battles take place in a field outside of town?
One post mentioned slavery, so if a faction defeated a city garrison and enslaved (or killed) most of the civilians(or children) would the game wait till the city re-populates to create another war or is it all by chance?

So basically, are city/faction battles first weighed by population size(city Y has 20 pop city X has 20 pop, equal level therefore equal battle) or are they just by chance occurrences (faction X intercepts faction Y, they hate each other, battle!).

This is becoming way too many words, what I mean is what is the probability of faction conflict, what dictates who fights who (my guess is either by chance or some type of level scale).

Side note: For that mod voting post above (which included bees) there should be a desert bees (object or selling item) added to the game, mainly because the whole bees thing kind of became a running kenshi joke within this forum.
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Citizen Goat
Posts: 13
Joined: Mon Sep 19, 2011 2:42 pm

Mon Oct 31, 2011 9:25 pm

This game will make bees sales around the world rise to a new high by subconsciously making us crave for bees... :V

Anyway I vote for Temper's suggestion, a lively society like that in the game would be a really good addition.
Baaah?

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lordbok
Posts: 37
Joined: Tue Nov 01, 2011 5:44 am

Tue Nov 01, 2011 10:27 am

Vehicles, like Mad Max style, with barbwire and all, not like tanks or nothing just jeeps (buggys) and maybe a Ute and trailer for transport etc

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ArcaneSaint
Posts: 255
Joined: Thu Sep 08, 2011 4:02 pm
Location: Belgium

Wed Nov 02, 2011 1:16 am

Crap, it seems I managed to clear all the old votes when I updated the poll. Stupid me.

Also: Moving thread to Modding.
They may take our bees, but they'll never take our piе!
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hasaosan
Posts: 34
Joined: Wed Sep 07, 2011 1:01 am

Wed Nov 02, 2011 3:16 am

what... no 1 has said it yet?

MULTIPLAYER!!! nothing id like better then to gear up a set of soldiers and go kill my friends :D

SynysterOne
Posts: 297
Joined: Wed Oct 12, 2011 10:04 pm

Wed Nov 02, 2011 3:24 am

hasaosan wrote:what... no 1 has said it yet?

MULTIPLAYER!!! nothing id like better then to gear up a set of soldiers and go kill my friends :D

I think that would be cool....but it would have to be a server with a persistent world. Where so many people could log in and be a part of the world. That way it would keep the feel intended for Kenshi.

It would essentially be singleplayer with other people in the world, which, given that the world is supposed to be 100X bigger(slight exaggeration) than what it currently is could be really fun.
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I've been here waiting.

hasaosan
Posts: 34
Joined: Wed Sep 07, 2011 1:01 am

Wed Nov 02, 2011 3:32 am

SynysterOne wrote:
hasaosan wrote:what... no 1 has said it yet?

MULTIPLAYER!!! nothing id like better then to gear up a set of soldiers and go kill my friends :D

I think that would be cool....but it would have to be a server with a persistent world. Where so many people could log in and be a part of the world. That way it would keep the feel intended for Kenshi.

It would essentially be singleplayer with other people in the world, which, given that the world is supposed to be 100X bigger(slight exaggeration) than what it currently is could be really fun.
if some1 does make a multiplayer mod i bet alot of people will donate so he/she can get server soft to do just this :D and then chris might offer to use the mod as an offical multiplayer mod :D

like i hope notch uses this 1 guys server software as i loaded it up and it had 0% lag :D compared to the 5-10% lag u get when logging in to the norm servers (thats with 1 person on the server)

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Scab
Posts: 30
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Location: Sweden

Wed Nov 02, 2011 3:34 am

As I understand it, mostly what you can mod in so far is content (of course if you want to try scripting then knock yourself out), I picked something else because I'd rather just see a constantly growing content / variety mod, that would overall improve the gameplay of the original Kenshi (Like Native+ or Lords and Realms for M&B).

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