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[Mods]Minor Changes

Posted: Tue Feb 18, 2014 12:16 am
by Zangi
Gender and Bounty v0.01
Compatible with v0.62.1
Changes
1: Chance of Female are now 50/50 for most/all the things that spawn. Traders, soldiers, bandits and what-not.
2: Added 100% variable bounties on Cannibals, Bandits and Ninjas. So you can play bounty hunter. Jounin and Unique Dusk Boss still retain their worth.

Incompatible with mods that change any of the default NPC/Unit stuff.
More Bandits and Trade v0.01
Compatible with v0.62.1
Changes
1: More units per squad. Roughly 1.5x - 2x the numbers for Cannibals, Drifters, Caravans, Bandits and Ninjas.
2: More spawns of Trader Types and Bandits. 1.5x for Bandits and Ninjas. 2x for Drifters and Caravans
The first part should work without starting a new game/importing. Don't know about the 2nd.
Incompatible with mods that change any of the Biome stuff, Cannibal, Drifter, Caravan, Bandit and Ninja Divisions.
Feel free to provide feedback.

EDIT: Update, Gender and Bounty v0.01 is likely to still be compatible up to the latest stable version, whatever that is, as of 5/27/15

Re: [Mods]Minor Changes

Posted: Thu May 28, 2015 3:49 am
by Zangi
Whooo... another batch.

Gender and Bounty V0.02
Compatible with v0.74.4
Changes
1: Chance of Female are now 50/50 for most/all the things that spawn. Traders, soldiers, bandits and what-not.
1a: Not Mr. Floppy, some uniques and farmers.
1b: Not new game related characters. (You can customize genders for everyone at start now, plus increased compatibility.)
2: Added 100% variable bounties on Cannibals, Bandits and Ninjas. So you can play bounty hunter(many more cages!). Unique Dusk Boss is unchanged
Guards and Patrol Fix
Only Compatible with v0.74.4
Changes
1: Samurai, Mercenaries and Holy now guard the town and also patrol outside.
2: In-Town Patrol have their own flophouse.
3: Gate Guarding seems unfixable.

This is a hotfix for 0.74.4
Destiny: To be obsolete.

Guards may start out locked inside their building in a new game.
Feel free to provide feedback.