Scythe / Model format

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ColdSpiral
Posts: 1
Joined: Tue Nov 08, 2011 5:35 am

Tue Nov 08, 2011 5:47 am

Hey Chris,
I was looking to mess around with the forgotten construction set, perhaps import some simple buildings to get the hang of things. Looking up the .phs format led me to your post on the Ogre forums about Scythe. While I was able to grab the 1.15 from SourceForge, all the documentation you had on physicseditor.com is gone. Do you still have backups of that? I'm interested in playing with Scythe, but not sure where to start. Obviously it's a physics editor, but it looks like it has modelling capability too?
Or would you recommend another editor to create content for Kenshi?

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Captain Deathbeard
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Thu Nov 10, 2011 5:33 pm

the models need an ogre exporter, theres loads about for every modelling package. PhysX also have exporters for basic collision from max and maya at least if you have them.

scythe should have a .chm manual somewhere in the install folder

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