TotalWar Mod (WiP)
Posted: Wed Aug 05, 2015 9:40 pm
So I've been playing for awhile, and I'm just getting into the modding aspect of the game. My goal is simple: constant danger. Towns being invaded constantly, factions warring, death lurking around every corner, virtual armies roaming the lands hunting their prey.
Being new to this, input to improve my chances of dying would be appreciated.
The biggest trouble I run into is becoming extremely powerful isn't that difficult and can be pretty quick in the un-moddified game, and it's hard not to when you know how to. Even the guy with the broken and club only adds an extra day's time. As such I am focused on changing the game to be a lot less forgiving.
Please bear in mind this is a WiP, and my work schedule will make updating this slow. I'll be asking questions in comments below and editing this post (can I?) to reflect the answers and future changes.
Changes so far:
Note: I usually play on 2x squad size and 2.5x population size. Anything higher and I get performance issues. Also right now I have some of the characters beefed up a little so I can run around checking on things to see if they work.
All enemy groups have been increased in size in the editor. More powerful leaders for cannibals (I added stat 25 leaders for cannibals) and dust bandits are in the works. Hungry bandits are now hordes that rely on numbers to overrun you. Town defenders have been lessened in number.
Eyesocket has been taken over by Dust Bandits. Several squads patrol the city and many other squads perform short range patrols or head out to attack other towns. Clownsteady has a good chance to fall to the cannibals soon. I am pondering making new factions to control other towns to level the playing field.
Slavers have been given a -50 rep for most everyone. I want them slaving, not visiting.
Traders have, hopefully, been taught how to buy more then just bread and rum.
Being new to this, input to improve my chances of dying would be appreciated.
The biggest trouble I run into is becoming extremely powerful isn't that difficult and can be pretty quick in the un-moddified game, and it's hard not to when you know how to. Even the guy with the broken and club only adds an extra day's time. As such I am focused on changing the game to be a lot less forgiving.
Please bear in mind this is a WiP, and my work schedule will make updating this slow. I'll be asking questions in comments below and editing this post (can I?) to reflect the answers and future changes.
Changes so far:
Note: I usually play on 2x squad size and 2.5x population size. Anything higher and I get performance issues. Also right now I have some of the characters beefed up a little so I can run around checking on things to see if they work.
All enemy groups have been increased in size in the editor. More powerful leaders for cannibals (I added stat 25 leaders for cannibals) and dust bandits are in the works. Hungry bandits are now hordes that rely on numbers to overrun you. Town defenders have been lessened in number.
Eyesocket has been taken over by Dust Bandits. Several squads patrol the city and many other squads perform short range patrols or head out to attack other towns. Clownsteady has a good chance to fall to the cannibals soon. I am pondering making new factions to control other towns to level the playing field.
Slavers have been given a -50 rep for most everyone. I want them slaving, not visiting.
Traders have, hopefully, been taught how to buy more then just bread and rum.


