Correct texture compression/encoding...

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StalinsZombie
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Joined: Wed Aug 19, 2015 1:41 am

Wed Aug 19, 2015 1:49 am

Hello, I was wondering if there is a guide to how to create textures, specifically npc bodies. I don't know much about modding art assets, but I did manage to recolor a set of armor using trial and error.

My intention is to simply recolor a human body texture green, as I am making a Fallout-like Super Mutant mod. I would like to know if anyone knows the specs for exporting the .dds (like compression, format, mipmaps?) for that specific texture. Sorry if this is noobish or has already been answered.

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Butta
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Location: Germany

Wed Aug 19, 2015 4:55 pm

DXT3 as compression should work. Also set it to generate mipmaps.

See this thread: http://www.lofigames.com/phpBB3/viewtop ... =11&t=7917

StalinsZombie
Posts: 5
Joined: Wed Aug 19, 2015 1:41 am

Thu Aug 20, 2015 12:41 am

Hey, thanks. I will try this soon, I never chose to generate mipmaps so that may be why the textures weren't working.

EDIT:
Unfortunately it didn't work. The body of the character is just matte black no matter what I do to the texture.

StalinsZombie
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Joined: Wed Aug 19, 2015 1:41 am

Thu Aug 20, 2015 12:54 pm

Nope, nothing seems to work. I'm out of ideas.

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Butta
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Thu Aug 20, 2015 2:15 pm

DXT1, DXT3 and DXT5 are all not working? Could you upload the file?

Also which program are you using?

StalinsZombie
Posts: 5
Joined: Wed Aug 19, 2015 1:41 am

Thu Aug 20, 2015 9:50 pm

I am using GIMP. But I really burned myself out trying to get the textures to work, because none of the compressions work, no. However, I did discover a workaround: I created (copied) a editor_data.XML for the Super Mutant race, which not only allowed me to make them green by changing the skin tone slider, but also let me customize their proportions to be larger than human.
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screenshot_2632.jpg
Super Mutant WIP
screenshot_2632.jpg (157.82 KiB) Viewed 1859 times

StalinsZombie
Posts: 5
Joined: Wed Aug 19, 2015 1:41 am

Fri Aug 21, 2015 2:32 am

Alright, I re-read and re-read the post you linked and it finally clicked when I looked at the resource.cfg in the data folder. The game won't read custom folders unless you add the path to the the right area in that document.

Going to try to make my Super mutie skins again. Thanks Butta!

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Butta
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Sun Aug 23, 2015 9:09 pm

Oh, I assumed that you put the files in the default folders. :D

Well, if you encounter another issue, feel free to ask again!

EDIT: Also your mutant looks really cool! You should make your mod public once it's finished.

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