Fixed Text v0.1 (Coming Soon)
- Ticklethis275
- Posts: 10
- Joined: Sat Jan 21, 2012 5:02 am
- Location: Indianapolis
I am in the process of going though all of the items and fixing the names. Such as "Medic coat" to "Medic Coat" and "Plated boots rusty" to "Rusty Plated Boots". I also am making two versions one for American English (Gray, Armor, etc) and European English (Grey, Armour, etc.) While this is nothing major it will make the game look more polished.
Before day break there was none
And as it broke there was one
The Moon, the Sun, it goes on and on.
And as it broke there was one
The Moon, the Sun, it goes on and on.
- txfirefighter
- Posts: 552
- Joined: Tue Dec 20, 2011 4:33 pm
- Location: Texas
- Ticklethis275
- Posts: 10
- Joined: Sat Jan 21, 2012 5:02 am
- Location: Indianapolis
If he wants to take my mod and make it official I'd be more than happy to help!txfirefighter wrote:wouldnt it be better to suggest it to Chris for him to fix it and then include it in a patch?
Before day break there was none
And as it broke there was one
The Moon, the Sun, it goes on and on.
And as it broke there was one
The Moon, the Sun, it goes on and on.
- txfirefighter
- Posts: 552
- Joined: Tue Dec 20, 2011 4:33 pm
- Location: Texas
Suggesting it to him is all great and dandy but he has more important stuff to work on...nothing wrong with a mod that fixes something minor to add polish. I also think it would be great if he integrated the mod into the release...something indie devs should do more often to lighten workload. I see tons of indie games where the community creates all manner of polish/fix mods and the developers ignore them. Granted a mod is not always something that can just be integrated into the game but when it can I see nothing wrong with using mods (with permission and all) to help development.
- SilentHill
- Posts: 122
- Joined: Sat Dec 11, 2010 11:54 pm
I don't recall downloading a new gamedata.base in any patches ever, so Just editing the gamedata.base instead of creating a .mod file would make it integrated already.
- ArcaneSaint
- Posts: 255
- Joined: Thu Sep 08, 2011 4:02 pm
- Location: Belgium
That's because for the moment, most of the factions and such are placeholders of a sort. Once Chris begins working on fleshing out the world with more factions and groups that'll change and the gamedata.base will change.
Also: it's generally a bad idea to modify gamedata.base directly, since you don't have anything to fall back to if you screw something up. You can still do it if you really want to, but if you want to share your mod with others please do so with a *.mod file, instead of telling people to overwrite gamedata.base, thank you.
Also: it's generally a bad idea to modify gamedata.base directly, since you don't have anything to fall back to if you screw something up. You can still do it if you really want to, but if you want to share your mod with others please do so with a *.mod file, instead of telling people to overwrite gamedata.base, thank you.
They may take our bees, but they'll never take our piе!
[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
This link kills spam
[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
This link kills spam
-
- Information
-
Who is online
Users browsing this forum: No registered users and 6 guests
