Is there an AI option that will make a squad carry KO squad mates, and if not able to carry them, guard them until they wake up?
I see one where squad members will carry the squad leader, and I see an option to carry dude until he cam walk again. But I see no option to carry Squad member, or guard KO mates that can't be carried.
And on this subject is there a guide somewhere on all the AI settings and how they work? and all the dialog options and how they work etc.
And lastly can we make new AI selections somehow or does that require getting into the source code? If we had a way to select some actions that are available in the game but not yet an AI action and then make them into one that would be nice. Such that we could select individual game mechanics that do already exist something like this:
"Assist allies"
"Heal allies"
"Carry squad mate"
"Carry until able to walk"
"Guard downed allies"
then make this an AI option of "No one left behind"
Then a character will firstly assist any allies in their vision range
second they will heal any allies in their vision range
third if one of their OWN SQUAD is KO they will carry them until they can walk again.
and lastly if there is ANY ally they can see that is KO they will stand by to heal and guard them.
Thus if the KO character is in the squad they will attempt to carry them and move on. however if ANY allies are KO in vision range they will remain in place to guard them. Thus if too many of their own squad is KO they will not leave them behind, and if any allies need guarding they will not move on and leave them behind.
This will make those large clashes in the wasteland far more realistic as the various factions will help their allies and not just abandon them to their fate as they lay unconscious in the dirt.
I know we can make new AI templates but what I am talking about here is to make an AI action that does not exist yet like "Carry Squad Mate" there is one for carry leader but not member as far as I can tell. but the action to carry is obviously in the game so if we could make this carry action target any squad member and make a new AI action out of it....
Squad AI
- Tarragon Rill
- Posts: 57
- Joined: Mon Nov 11, 2013 8:53 am
Fumikomi & Kamae: Like the Yin and Yang create a symbiosis. One is not superior to the other, they are two parts of a whole.
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