Faction reputation reset on "New game import squad" games

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BlackGyver
Posts: 2
Joined: Wed Oct 03, 2012 7:16 pm

Wed Oct 03, 2012 7:24 pm

I've ran into a bit of trouble after having killed a few merchant caravans; a big part of the merchants in the cities are part of their faction, and with -30, I can't hope to buy from them anymore. Finding a couple merchants wounded on the side of the road to heal them is quite the chore, seeing as how they're not at war with any major faction, and they rape all the bandits they come across. "No biggie", I thought, "I'll just import my squad in a new game".

Well, nope. Faction reputation hasn't moved, and it's quite annoying.

Anything can be done about that ? If not, is it possible to implement a faction reputation reset on a new game (at least temporarily, until it's made a bit easier to get back your reputation with them) ?

Any help/answers appreciated,

BlackGyver

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Thu Oct 04, 2012 1:03 pm

Well importing itself is kinda a temp thing while importing is neccasarry at all. If its not already possible, perhaps the editor or some kind of new editor (or even a community made editor) could just outright edit relations, inventories, etc. This would allow importing in any way possible down the line without the actual import function being a thing. And, naturally people dont have to use an editor if they want to. its just fun for it to be there, kinda like in elder scrolls the console is great to have because shit can bug out, go wrong, but you can always fix things in your world if things break using the console.

and its fun to cheat in singleplayer games, of course

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Marcuss2
Posts: 84
Joined: Thu Sep 27, 2012 8:47 pm
Location: Czech Republic

Thu Oct 04, 2012 1:22 pm

Reputation reset there was, but players were attacking traders, then imported that.
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BlackGyver
Posts: 2
Joined: Wed Oct 03, 2012 7:16 pm

Thu Oct 04, 2012 5:20 pm

Well, if reputation absolutely has to carry over, I'd like to see my buildings carry over too ...

In the meantime, I found a workaround; if you attack a group of traders, tend to their wounds AND put them in beds for them to rest, you'll actually GAIN more reputation that you'll lose.

Slowly grinding my way back to 0 ...

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