Unstuck chars

The place to request or suggest new ideas and features.
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EikuShizuma
Posts: 4
Joined: Fri Oct 05, 2012 12:31 am

Wed Oct 17, 2012 12:35 am

Hi there

Since this has happened to me to often it would be nice to implement an unstuck option for chars to .. well .. unstuck them.

This could be realized by teleporting the selected char to a clear spot whithin the nearest town. To prevent abuse the char on which this option has been used could suffer some amount of damage to his legs .. because he has had a rather harsh landing. I could imagen teleportation beeing quite tricky and he has been dropped of 10 meters above ground or so ..

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Ragnar
Posts: 41
Joined: Fri Sep 21, 2012 9:13 am

Wed Oct 17, 2012 12:50 am

Well, as it happened to me too, I'd like to see this option, at least at this stage of the game.

Anyway, I'd not impose a penalty, maybe something like a timed option, e.g. once every half an hour (or maybe 3 years, what do I know) you can unstuck a character or group of characters...
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Marcuss2
Posts: 84
Joined: Thu Sep 27, 2012 8:47 pm
Location: Czech Republic

Thu Oct 18, 2012 4:21 pm

Place this in bug reports, not feature requests
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DrSalvador
Posts: 139
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Thu Oct 18, 2012 5:04 pm

What exactly happened to your character? I'm confused as to what "unsticking" them would be for
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EikuShizuma
Posts: 4
Joined: Fri Oct 05, 2012 12:31 am

Fri Oct 19, 2012 1:27 am

@Marcuss2: i have done so before posting the feature request -> Bug report

@DrSalvador: see link above.

I don't expect this to be an end game feature but it would be nice to have it as a work around in this state until the problem is solve.

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Ragnar
Posts: 41
Joined: Fri Sep 21, 2012 9:13 am

Fri Oct 19, 2012 10:39 am

yeah, I've got characters stuck too, so... I think it could be a useful feature while the game is still in development and anything could happen.
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jtgibson
Posts: 25
Joined: Thu Sep 27, 2012 5:43 am

Sat Oct 20, 2012 12:31 pm

Meh. I've seen this sort of thing before in other projects. The moment anyone starts introducing features that work around bugs is the moment that they stop working on the bugs because the workarounds seem okay enough.

While testing cheats and debug commands -- teleportation included -- would be a worthwhile addition, I would otherwise heavily caution against any consideration of adding a feature to correct a bug instead of simply tracking down and correcting the bug. Granted, the bugs that can result in people getting stuck are usually systematic and difficult to pin down, but a large portion of the critical issues could likely be fixed by tuning the navmeshes to be a little less permissive and a little more coarse.

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