Smart Combat

The place to request or suggest new ideas and features.
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Benji
Posts: 16
Joined: Tue Jan 22, 2013 1:24 am

Mon Jan 28, 2013 6:21 pm

This is just a minor thing, and isn't of high priority at the moment, I feel.

When groups, armies or just two guys clash together in combat (And this is with most games that are finished as well) It is usually displayed by the people, neatly spreading out and start dealing blows until either one is dead. Then they pick a new opponent, and so on.

I would love to see smart combat.
These are just examples I quickly made.

-When the two groups meet, one of you characters bends down and throws the first bandit over his shoulder. Then starts to fight the guy behind him. Or your character tackles the bandit to the ground, and starts the fight with an advantage.

-If one of your characters get to far behind the enemy lines, or just gets a bit to far away from his teammates, he would back off in their direction.

-If two large armies clash together, the people in front gets pushed forward by the people in the back. In this situation, the large twohanded weapons should also be very hard to use. Compared to a small katana. Or maybe a knife ?

There are obviously a lot more possibilities then these three. This was just the first that came to mind.
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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Mon Feb 17, 2014 4:24 am

Bumping this thread because...

+1 to Chris sharing his thoughts regarding the Mass Combat skill

I imagine this won't be considered until there are more animations available for combat and general movement.

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