I made a building in my town dedicate to my medic, he has 4 beds, medical chest, and a research table.
I think in later versions of the game you should be able to assign your medic to a shop counter, and wounded people will automatically go there for treatment.
Thoughts?
Medical Building
I would very much like a medical building not necessarily for profit, but just for my own men. Currently, whenever my settlement gets attacked, I have to pull workers off whatever they're doing, then send the injured ones to a bed, make my medic heal everyone and then send them back to work when they're done healing. It's a LOT of micro management.
If injured people could automatically go to heal after the battle is over, and then return to their last task once they're healed, it sure would be nice and reduce the necessary micro management.
If injured people could automatically go to heal after the battle is over, and then return to their last task once they're healed, it sure would be nice and reduce the necessary micro management.
So shop counter as in an automated healing desk: i dont think profit is needed for it and just ur faction would be able to use it right.
Well this would give trouble by automating it i think what if the person that needs healing should be on his "post" and thats only assuming 1 char needs healing lets say its 4/5 defenders that need healing this would mean if the next attack comes rapidly ur gonna have a slaughter 1s there inside ur village, coz ur defenders are beeing healed automatically.
And edril his problem is more because his workers are still his fighters. Which is normal at this stage of the game obviously. i think 1s u can command more men that problem might solve itself since better defences should be in place to keep your workers out of the fighting.
But the npc's do what ur proposing i think after battles they automatically heal eachother. So thats an AI problem of player owned chars which might be fixed with later updates.
Well this would give trouble by automating it i think what if the person that needs healing should be on his "post" and thats only assuming 1 char needs healing lets say its 4/5 defenders that need healing this would mean if the next attack comes rapidly ur gonna have a slaughter 1s there inside ur village, coz ur defenders are beeing healed automatically.
And edril his problem is more because his workers are still his fighters. Which is normal at this stage of the game obviously. i think 1s u can command more men that problem might solve itself since better defences should be in place to keep your workers out of the fighting.
But the npc's do what ur proposing i think after battles they automatically heal eachother. So thats an AI problem of player owned chars which might be fixed with later updates.
Smiley has a few good points, in that instance you would be pretty screwed if you got attacked again with most of your defenders in bed. So it would need a damage threshold to monitor whether or not they really need bed rest. I'm also sure the human controlled faction will heal it's self like the AI factions do, so it would be unnecessary for a dedicated medical desk. However, you should be able to have an assigned doc who will automatically heal people and carry them into this medical building when they are knocked out during battle, as well as walk around patching people up if they need it, and give them a fresh med-kit if they have exhausted theirs.
Well I have a dedicated medic do all my healing for me purely because people with a high medical skill consume less bandages than people with a low skill, so it makes a lot more sense to me to have only 1 guy do the healing than have everyone patch themselves up.
Once the attack warnings happen, you could quite easily see if your settlement is under attack and have the fighters lying in the medical clinic resting go right out to fight again, or you could have the medical clinic close to the entrance to your settlement so they do so themselves.
Currently my issue is I don't have walls to funnel attackers with, so my workers get forced into fights whether I want them to or not, and since I have a group of 4 people roaming around looking for fights to increase their skills and make money by selling the remains of the bandits they murder, I am somewhat limited with my fighting force at home, so I do have to use some workers for defense.
I just wish when the fighting was done there was a way to get them to go heal up and return to work as soon as they're back to full, I don't really care if it interrupts the workflow for now. It just takes me the better part of 15 minutes to organize the heal up/back to work thing after every fight.
Once the attack warnings happen, you could quite easily see if your settlement is under attack and have the fighters lying in the medical clinic resting go right out to fight again, or you could have the medical clinic close to the entrance to your settlement so they do so themselves.
Currently my issue is I don't have walls to funnel attackers with, so my workers get forced into fights whether I want them to or not, and since I have a group of 4 people roaming around looking for fights to increase their skills and make money by selling the remains of the bandits they murder, I am somewhat limited with my fighting force at home, so I do have to use some workers for defense.
I just wish when the fighting was done there was a way to get them to go heal up and return to work as soon as they're back to full, I don't really care if it interrupts the workflow for now. It just takes me the better part of 15 minutes to organize the heal up/back to work thing after every fight.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 8 guests