Group formation/ fast travel/ faction limit/ store/ marriage

The place to request or suggest new ideas and features.
Post Reply
kurzah
Posts: 1
Joined: Tue Apr 02, 2013 1:44 am

Thu Apr 04, 2013 1:58 am

1. Group formation when moving. It'd be cool if everyone that I have selected could move in a certain formation and at the same pace because I get tired of one person running 5 times the speed of everyone else and getting separated from the group, and then requiring him to stop and wait. Also this could be cool because when the group of people get to their destination, they all just group up in one little spot and push each other around, and it looks weird.

2. Maybe some fast travel from major city to major city that cost a bit of money? Like a carriage or something, that has a chance to be stopped and ambushed by bandits.

3. Sparring with other members of your faction. This could be something you need to research and is much more effective than training dummies, and it also increases your deffence and dexterity as well as your attack, since it's a real person you are training with.

4. Higher faction member limit. This is probably in the works but I thought I'd mention it since it's important.

5. Working store so people actually come in and buy your stuff because as of right now, it's very repetitive to find and sell loot, especially with the stores inv limit.

6. Marriage and Reproduction is an awesome idea. I know there is a post about this already, but ithat forum post has malware on it and I cannot/will not go on that forum. So I'm posting it here because I like the idea. That means we need actual female models and child models.

ELSTAN2
Posts: 2
Joined: Mon Apr 01, 2013 11:39 pm

Sat Apr 06, 2013 1:30 am

Some form of group movement is definitely something I would like to see.

I only have 5 in my group atm, and its already kind of annoying to go though the stats page to check all of their run speeds so I can manually set the other 4 to follow the slowest guy to make sure no one gets separated. Unless I'm just blind and haven't found the setting/hotkey yet.... I mean it already looks like AI factions already do this. I've seen a group of Holy Empire soldiers for example, all walking the same speed as the guy who hurt his leg in a fight, who also isn't the guy with the fancy hat/sword/coat.

Sparring would be another nice addition. I haven't really started building yet, so I don't know if there is better options in game already. but I have seen the training dummies good for 5 points in attack. 5 points of attack is still pretty weak, even more so without the defence/STR(/DEX?) to match. A way to train new hires up to 15's or at least 10's would be great, and sparring would be a great way to do this.

User avatar
RebelMonarch
Posts: 43
Joined: Mon Apr 01, 2013 2:52 am

Sun Apr 07, 2013 10:51 am

Level 2 training dummies get you up to 10, which I have found to be enough to then level up against hungry bandits, but some sparring functionality would be nice to get to maybe 15 or so and also level dexterity, if equipped properly, and also defense.

[/derailthread]

Ishaye
Posts: 14
Joined: Mon Mar 25, 2013 1:34 am

Sun Apr 07, 2013 5:51 pm

The only one of those that i dont really like is the fast travel. I sort of like how fast travel is done now that way it doesnt feel like im fading out to black then to come back 6 hours or a day later.

User avatar
theunfrailhale
Posts: 25
Joined: Mon Apr 08, 2013 4:51 am

Mon Apr 08, 2013 4:55 am

Formations would be swell.

I personally 'enjoy' the time investment to get from a to b. I mean, a big world isnt big if you can just teleport wherever. I need to prep my squad manning the fort, and I need to pick a good team to head into a town to hire more hands/ sell items... It makes the decisions carry a bit more weight.

Blindfire83
Posts: 5
Joined: Mon Apr 08, 2013 10:07 pm

Mon Apr 08, 2013 10:19 pm

I like all these ideas except maybe fast travel instead what about horses or something or a steampunkish vehicle to make traveling faster? maybe even make mounted combat? I think it might be kinda fun to have like a harpoon battle across some kind of steampunk vehicle. To add on to the sparring system maybe have a tutor like system so you can have a highly skilled swordsmen or (crossbowmen when it comes out) train another person to make him more skilled in a certain type of skill like saber or heavy weapons or so on. maybe add a building like a dojo or something and have be able to train multiple people at once.To balance it just make the exp gain slow so its not overpowered or have them each learn at a different speed or set it to where the teacher can only teach the trainee 1/4th of his skill or something. To add onto the formation thing maybe have it where there is multiple formations and each one has different bonuses like better defense and lower attack or better attack and lower defense. not pulling that from total war at all >.>

User avatar
Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Mon Apr 08, 2013 11:40 pm

Blindfire83 wrote:I like all these ideas except maybe fast travel instead what about horses or something or a steampunkish vehicle to make traveling faster? maybe even make mounted combat?
While pack animals and other animals will be coming to Kenshi, mounts and mounted combat are outside the scope of the planned features for the game.

Edril
Posts: 30
Joined: Tue Mar 26, 2013 8:51 pm

Tue Apr 09, 2013 2:01 pm

On the subject of sparring, I would like the dexterity and strength increasing accordingly with the weapons being used for both combatants, however as far as weapon skills go, I believe only the lowest level of the two sparrers should get a level increase. Otherwise I could just have 2 guys sparring in a corner until they're godlike, removing a lot of interest and difficulty in the game.

I would prefer a teacher/student relation, and if we eventually get a dojo type technology (which would take long to research and maybe only the person to research it could teach, meaning you'd have to invest a lot of your best fighter's time to be able to use him in a dojo), then the "teacher" could teach several students at the same time, which would combine really well with the evolution of your outpost and the increase in numbers of your little party.

Blindfire83
Posts: 5
Joined: Mon Apr 08, 2013 10:07 pm

Sat Apr 13, 2013 11:59 pm

Edril wrote:On the subject of sparring, I would like the dexterity and strength increasing accordingly with the weapons being used for both combatants, however as far as weapon skills go, I believe only the lowest level of the two sparrers should get a level increase. Otherwise I could just have 2 guys sparring in a corner until they're godlike, removing a lot of interest and difficulty in the game.
.

When endurance gets added in they could just tire out so they can't just spar for an unlimited amount of time and have them rest for awhile or have a risk of injury so you have to weigh risk reward? or both?

temujin
Posts: 2
Joined: Mon Apr 15, 2013 1:28 pm

Tue Apr 16, 2013 1:34 pm

yep formations would be sick also a higher number of squad members, I got 20 of them now and cant recruit more. some of them work bloody hard while the others go on trade runs and grind enemies skulls. the marriage and reproduction is an excellent idea as you can build up your troops but the baby would have to grow up and from what in know the characters don't age. if some tech could speed up the growth rate that would be cool.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 10 guests