Sound Ideas

The place to request or suggest new ideas and features.
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Grave
Posts: 1
Joined: Thu Oct 24, 2013 11:46 pm
Location: Hawaii

Fri Oct 25, 2013 12:04 am

Now that you are adding audio to the game, i just want to get my ideas for the future of the game out there:

Voiced Command Verification: When you give a character or group a command I'd like to hear a "Yes, Sir!" or "I'm going.." when told to move somewhere alone or a "Charge!!" or an "They're over there!" when attacking in a group. Just some type of why to know that the command went through and what that command was(in case it was a missed click or something). Just think it would be cool if the voice commands were different for solo commands and group commands.

Taunts: The metal on metal sounds are good for now, but i'd like to see maybe some screaming or roaring during the battle coming from the characters. You cant hear them if you are not watching the battle, so a localized sound. When a character is defeated maybe a scream from them and a quip or jape from the character that just killed the other one.

Chatter: The characters in the towns right now are very uninteresting and stagnant people. Maybe make the towns people walk around and converse(again a local sound, one you cant hear unless you are watching them) talk about the bad weather or the price of food or something.

Building or Job noises: Weapon and armor foundry should sound like what you think a blacksmiths sounds like. Metal on metal, roaring fires.(Localized sounds) Farms should have the sounds of digging dirt or the cutting of branches. The well should have running water sounds. The opening and closing of doors should sound like that.

Craft Completion: When something is created( say a weapon or armor) maybe have the character who finished it say something like "This is a good Plank" or "Another fine Katana" nothing hyper specific but maybe as far as the sub class of weapon or armor. I think final products only(things that cant be made into other things) because if they said something everytime they made a building material i'd go mad.

That's all i can really think of right now. Again i love where this game is going but you said you wanted feed back from the gamers, so here i am

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Fri Oct 25, 2013 3:42 pm

The chatter should be dialog ripped from the forums. I like the idea of triggered responses too, like for accepting orders, and certain things happening to the character. The real key to making those work is to make sure there's enough variety in the lines to keep things interesting, without getting monotonous. No one wants to hear just "yes sir" and "affirmative" repeated over and over.

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Hatsune_Neko
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Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Fri Oct 25, 2013 7:47 pm

Tolwrath wrote: No one wants to hear just "yes sir" and "affirmative" repeated over and over.
very true
games i have that do, do that, i always turn the sound off on.
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