Multi Floor and Cover system and such

The place to request or suggest new ideas and features.
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thekill9714
Posts: 3
Joined: Sat Sep 21, 2013 12:07 am

Thu Oct 24, 2013 5:15 am

Multi floors have been used in lots of games in rts not so often in rpg almost always.
But they are used is at all always seems to be nice rather then one level.

In kenshi most of the buildings have the look of towers and 2 stories or more buildings.
If you ever played the Sims on the pc you may seen to the side they have 2 arrows to show what floor.
If multi floors is added when the player picks to send a unit up it will switch to that floor with a walking up stares animation. the player could also use arrows as talked about. these could be nice when building on multi floor to have arrows like the Sims.

Cover system.
A way to be safer mainly letting a player have units hide behind , buildings , shields , jumping , ducking or doing what is needed to live. It would be on the right side box with others like taunt or block.
adding a cover system is not just that but hiding from attackers or taking cover to avoid more damage. It mainly lets them sneak attack flank hide from attackers or other strategies that would make things more interesting.
Also with cover comes the shield this can protect units but slow them down highly and make attack less but defense higher. Also if bows & arrows , guns or other projectiles are added the cover system can be helpful.
8 swordsmen vs 1 dude with Uzi from a distance will probably make the swordsman dead in a small amount of time with no cover or sneaking .
For good example of cover systems in a rts with guns men of war has a good cover system.

Economy and government.
Now this idea is not for everyone.

When players make a city they can elect a Representative to talk to other town leaders make trade routs protection deals and all kinds of diplomatic and economic things. join forces to fight a battle protect one another merge your city and there city and all kinds of things can be done if a eco or gov is added to the game.

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Thu Oct 24, 2013 6:28 am

The seconds floors are there for a reason, it is planned to place ladders and use them in the future, saw a post from Chris around about it.

Economy and government had been suggested before.

But then the cover system like that, wouldn´t then be stealth? In my opinion they should be separated not "fused", as one is to avoid damage, other detection, so they different, could bring some messy stuff place both in the same to me :lol: , "dodge this" goes in shady pose, "avoid that guard", barrel rolls around. But would be a thing for defend arrows indeed, tho i guess looking at the skills they already possess something for it.
It s Hbrown!! Gotta get some p­ies!

thekill9714
Posts: 3
Joined: Sat Sep 21, 2013 12:07 am

Fri Oct 25, 2013 11:55 pm

hbrown wrote:The seconds floors are there for a reason, it is planned to place ladders and use them in the future, saw a post from Chris around about it.

Economy and government had been suggested before.

But then the cover system like that, wouldn´t then be stealth? In my opinion they should be separated not "fused", as one is to avoid damage, other detection, so they different, could bring some messy stuff place both in the same to me :lol: , "dodge this" goes in shady pose, "avoid that guard", barrel rolls around. But would be a thing for defend arrows indeed, tho i guess looking at the skills they already possess something for it.
Well this is just my view on doing it and also I was leaning more on how defense can also be stealth.
Defending
resist an attack made on (someone or something); protect from harm or danger.

Stealth protects from harm or danger in the need for survival so I fit it under that

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