Pets? apocalypse style

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juandessimo
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Joined: Wed Jun 19, 2013 3:12 am

Mon Jun 24, 2013 5:38 am

I know it has probably been stated before. I think that pets would be a nice introduction. but make it more like kenshi style. maybe a vulture, wild hungry dog, a mutated insect of some kind. They dont have to be huge or anything like that just big enough to see. They could even have variations like a combat pet or some pets that just live in your outpost you have to take care of.

Nimr_Tiger
Posts: 1
Joined: Mon Jun 24, 2013 5:40 am

Mon Jun 24, 2013 5:44 am

I put my vote in for a tiger companion.

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islesofurth
Posts: 241
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Location: QLD

Mon Jun 24, 2013 6:31 am

I would like to see this also :)
I think this is something that could be moded so and if isnt added into the retail version could certainly be added by players or Chris later.

I can just think of so many ways that this could fit into kenshi but its Chris's decision :|
The world is nothing but an illusion of the mind

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hbrown
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Location: Portugal

Mon Jun 24, 2013 10:59 am

+ the game still has no setting defined by his creator, isn t safe to secure and i think would be the last of options "post apocalyptic world", tho i do like pets idea, is as Islesofurth said.
It s Hbrown!! Gotta get some p­ies!

Kehlian
Posts: 71
Joined: Tue Apr 02, 2013 1:34 pm

Mon Jun 24, 2013 4:48 pm

Mutated pets, nothing like we know on earth currently, but some hiddeous pets could be cool yeah ! (bigs and smallers)

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iSuck345
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Location: Why wold you want to know where a 14-year old lives? O.O

Wed Jun 26, 2013 12:57 am

Yeah, I think I like that idea.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
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juandessimo
Posts: 3
Joined: Wed Jun 19, 2013 3:12 am

Wed Jun 26, 2013 1:22 am

well im sure he wants the game to be a little difficult so like make the pets a little weak and on a different skill set. so you wont have a tank running around with you. i think it would be a cool idea if you can make a pet be a messenger like send it places to trade like in fate

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islesofurth
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Wed Jun 26, 2013 3:56 am

having pets as a stat in the players skills could become troublesome because if you swapped later the new pet would be powerful already.
I think there should be a "trainer" stat like letting you control certain animals based on your skill level. The pet itself tho IMO needs to be like another faction that can only join your squad but binds to a certain player, this would limit the amount of pets factions could have so one man didnt have an army of pets with him.

Im not sure how likely it is that we will get these as Chris said that factions will mostly all be human variations. I think the biggest problem is finding all the animations for them.
The world is nothing but an illusion of the mind

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skynet464
Posts: 256
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Location: VA,USA

Wed Jun 26, 2013 6:09 am

But my slaves are my pets. Image
Admiror, O paries, te non cecidisse, qui tot scriptorium taedia sustineas

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hbrown
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Location: Portugal

Wed Jun 26, 2013 10:55 am

skynet464 wrote:But my slaves are my pets. Image
Good Lord.... How can you even... do that smiley :o .

And yeah i would see it as Islesfurth said, and even if taking a new pet, no matter how strong he was he should need to go through some sort of training so he would recognize the new person as his master, or else he would just goof around... Why am i thinking in Pokemon with this.
It s Hbrown!! Gotta get some p­ies!

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islesofurth
Posts: 241
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Location: QLD

Thu Jun 27, 2013 5:14 am

lol the memories...

"pokemon red"
[Chamelion is evolving] :o ........ [Chamelion evolved to Charizard!!!] :D

"Player"
"Hell ya, time to burn some bitch" :twisted:

Battle with Trainer lass

Player
"Go Charizard" :twisted:

Charizard
"F*&$ you C*%#" :shock:

Pokemon red
[Charizard doesnt respond] :oops:

Player
"OHhhhhh!!!! cmon cmon please please please" :|

Pokemon red
[Charizard has fallen unconcious] :(

[Choose next Pokemon] :? ....[You have no Pokemon remaining]

GAME OVER! :cry:



not really how it happened but that isnt as funny :mrgreen:
The world is nothing but an illusion of the mind

Bug
Posts: 26
Joined: Mon Nov 04, 2013 6:54 am

Mon Nov 04, 2013 7:20 am

I think you should be allowed to have dogs, cats, or other exotic pets which could serve for uses as guard dogs, and attack animals. They also could hunt if food becomes an issue or feature

Xen
Posts: 110
Joined: Sat Jun 22, 2013 5:19 am

Thu Nov 07, 2013 12:27 am

Bug wrote:I think you should be allowed to have dogs, cats, or other exotic pets which could serve for uses as guard dogs, and attack animals. They also could hunt if food becomes an issue or feature
Dogs and cats dont live in desert. ^_^

erekerendo
Posts: 4
Joined: Thu Nov 07, 2013 7:23 am

Thu Nov 07, 2013 7:51 am

Ifpets are added I think wild animals should be added too, then your pets could hunt for food which you could sell for momey... Or eat if they ever make substanance neccessary.

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hbrown
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Location: Portugal

Thu Nov 07, 2013 12:08 pm

Xen wrote:
Bug wrote:I think you should be allowed to have dogs, cats, or other exotic pets which could serve for uses as guard dogs, and attack animals. They also could hunt if food becomes an issue or feature
Dogs and cats dont live in desert. ^_^
Xen remember, there will be more biomes, or be informed in case you did not know xD, so pets could variate from place to place.
It s Hbrown!! Gotta get some p­ies!

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Tolwrath
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Joined: Wed Oct 31, 2012 12:11 am

Fri Nov 08, 2013 5:09 pm

Also keep in mind the planet Kenshi is set on isn't necessarily Earth. Dogs and cats might not exist there. (Catgirls will probably exist though).

That being said, most animals can be trained to at least grapple with a target, if not directly attack it, so it would be pretty cool to see some trained exotic animals on the battlefield where normally they're docile, or just attack everything not their species.

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