Harpoon guns.I have not seen if they've been implemented recently, though I don't believe they have. In terms of base defense it would be nice to have a ranged defense with a high reload time but real combat impact. For instance, the gun may be inaccurate until a squad member becomes very proficient with it, but I would like to see persistent bolts. If you manage to land a hit the harpoon would cause significant bleed damage on the part hit, as well as permanently adding weight til a player until the harpoon is manually removed. As more hits land it will slow the attacker down substantially in both move and attack speed.
On top of that though you could look at customizing the harpoons. An example of this would be either a bolt with a cord attached so that you could keep a single target from fleeing, or a net version that takes much longer to load and has a shorter range but can temporarily stun or capture a unit.
Long term effects of base defense
I guess that what turrets are supposed to be, i mean the main base defenders, for harpoon guns no idea but don´t think they would be mainly to defend, think they would be mainly a "regular gun", guess they might variate but never saw no info on them tho.
It s Hbrown!! Gotta get some pies!
That's interesting but if harpoons have that much weight (depending on the size) then they might go through one enemy into another, still though harpoons are historically high mass low velocity, compared to Arrows that are comparatively a bit lighter and faster. Though I should note that Arrows can and will pass through Kevlar body armor with a field point(small arrow head the size of the shaft) on them.
Its look like a long spear-like instrument used in fishing to catch fish or large marine mammals.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 4 guests