Executions and imfamy
i was just kidnapping imperial lord Sargents, sand ninja jonin, and sand bandit leaders and imprisoning them for fun, and it got me thinking. I know there is talk about fame/infamy and stuff, what about being able to take a prisoner (who isn't cooperating, done something you personally don't like, or wont ransom good enough), lead them to a chopping block, and behead them.
A. to clean up the prisons in your town
B. to make a temporary (or more permanent) deterrent for crime (either specific to what was committed, or ALL crime)
C. to "send a message" to that specific faction
D. Maybe take the head outside to a spike you can build and impale it, making npcs tend to avoid that area for a while (until the head rots, then you gotta impale another one). could also give negative relations to more sensible factions (even if you didn't effect them directly).
higher ranking members of a faction give a bigger shift to diplomacy when executed of course.
A. to clean up the prisons in your town
B. to make a temporary (or more permanent) deterrent for crime (either specific to what was committed, or ALL crime)
C. to "send a message" to that specific faction
D. Maybe take the head outside to a spike you can build and impale it, making npcs tend to avoid that area for a while (until the head rots, then you gotta impale another one). could also give negative relations to more sensible factions (even if you didn't effect them directly).
higher ranking members of a faction give a bigger shift to diplomacy when executed of course.
- Scotterius
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Chris released a construction kit along with his alpha, so modding is very important to him. You can be assured that things like this will be available, if every nuance like this is not included in the game.
Infamy is already being handled. You cant bind prisoners yet, but be assured minutes after it is possible somebody like Kamos, Toaster Assasin, or that black hole of morality that calls itself 'Blxz' will bind and kill someone...and post pictures.
They will of course be racing against myself.
Infamy is already being handled. You cant bind prisoners yet, but be assured minutes after it is possible somebody like Kamos, Toaster Assasin, or that black hole of morality that calls itself 'Blxz' will bind and kill someone...and post pictures.
They will of course be racing against myself.
Woah... this is an awesome idea. I couldn't think of anything else I might add
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Yeah, I don't really like modding so stuff like this should srsly be added. You'd think stuff like this that Chris likes would just be automatically implemented into the game, amirite? If he likes it, and we all like it, and the work's done for him, he should just be like "Okie dokie." and toss it in there. I'm going off on a tangent, but seriously this sounds amazing. So many awesome ideas under feature requests.toxiciron wrote:Woah... this is an awesome idea. I couldn't think of anything else I might add
hi
I'm more into long slow deaths personally. Torture, with small hooked blades.Scotterius wrote:Chris released a construction kit along with his alpha, so modding is very important to him. You can be assured that things like this will be available, if every nuance like this is not included in the game.
Infamy is already being handled. You cant bind prisoners yet, but be assured minutes after it is possible somebody like Kamos, Toaster Assasin, or that black hole of morality that calls itself 'Blxz' will bind and kill someone...and post pictures.
They will of course be racing against myself.
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azuchisamurai
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- Joined: Sun Feb 09, 2014 2:04 pm
personally i would adore the option to behead an unconscious target (regardless of faction) but the dilomatic ramifications should only apply if theres someone to see and report it, probably require something to limit the ai form doing to player though.
i was thinking like you would first aid someone atm rightclick for menu go to bottom and in red it would say "behead"
i was thinking like you would first aid someone atm rightclick for menu go to bottom and in red it would say "behead"
Honestly, if this (for whatever reason) is implemented before any more advanced diplomatic actions, then I believe it should affect your relations with that faction in the same way as First Aid-ing when nobody else is around to witness it.
My reasoning for that is if gaining a positive relation from First Aid-ing an unconscious char is representative of that char eventually going back and informing the rest of the faction, then beheading an unconscious char (or conscious prisoner) will net a negative relation to represent that some member of that faction will eventually see the deceased's head on a spike eventually.
My reasoning for that is if gaining a positive relation from First Aid-ing an unconscious char is representative of that char eventually going back and informing the rest of the faction, then beheading an unconscious char (or conscious prisoner) will net a negative relation to represent that some member of that faction will eventually see the deceased's head on a spike eventually.
- Hatsune_Neko
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was thinking same thing.
Beheading is a rather violent act against a unconscious NPC. and should carry a rather steep relations drop for the act.
Course when diplomacy and rest of relations is fully fleshed out getting a rep as one who beheads your enemies could also see a broad drop in other factions trusting you, or eventual having them declare war on you for your brutality.
Beheading is a rather violent act against a unconscious NPC. and should carry a rather steep relations drop for the act.
Course when diplomacy and rest of relations is fully fleshed out getting a rep as one who beheads your enemies could also see a broad drop in other factions trusting you, or eventual having them declare war on you for your brutality.
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azuchisamurai
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i disagree on that, becoming known as someone who beheads their enemies should increase your standing with people who like or are at peace with you and impose fear and hatred upon everyone else e.g hostile, neutral or dont directly know you etc.
likewise beheading in itself should nnet you improved relations with anyone who doesnt like the faction fo the guy your beheading with the possability to frame other factions for the act itself (i mean seriously how do the dead tell who beheaded them?) unless dedicated spying mechanics (not specifically the stealth system coming in but something dedicated for spying and such) and some form of spiritual commune come into it the only real way that factions gonna hear it is if a fleeing member see's it (short range to be able to tell specifically who it was) or hearing from bragging/boasting from people
likewise beheading in itself should nnet you improved relations with anyone who doesnt like the faction fo the guy your beheading with the possability to frame other factions for the act itself (i mean seriously how do the dead tell who beheaded them?) unless dedicated spying mechanics (not specifically the stealth system coming in but something dedicated for spying and such) and some form of spiritual commune come into it the only real way that factions gonna hear it is if a fleeing member see's it (short range to be able to tell specifically who it was) or hearing from bragging/boasting from people
I can empathize with azuchisamurai's point, if a system were to be instituted that involves "alignment" (pick Chaotic, Neutral, or Lawful and pick Good, Neutral, or Evil). Then, the factions that are Chaotic would view beheading as a good thing, because you're a ruthless leader that will do whatever it takes to maintain the peace (or just to defend yourself or just to wreak havoc. Lawful, Neutral, and Chaotic respectively).
Obviously, the faction of the prisoner would hate to find out one of their own has been executed, and the factions at war with this faction would like to see what's coming to them, but I'm gonna throw another vote into this thread.
+1 to Chris sharing his thoughts for fleshing out the diplomacy system
Obviously, the faction of the prisoner would hate to find out one of their own has been executed, and the factions at war with this faction would like to see what's coming to them, but I'm gonna throw another vote into this thread.
+1 to Chris sharing his thoughts for fleshing out the diplomacy system
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