What kind of (historical) weapons would like those in game

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Mafearaak
Posts: 210
Joined: Sun Jun 02, 2013 11:11 pm

Thu Oct 03, 2013 4:29 am

I know there are discussions about weapons but this on is asking historical ones you'd be interested in seeing it game or maybe as a mod

For me the two big ones are the falx (both Dacian and Thracian) and the fransica axe
Any time in history and and culture :)

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hbrown
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Thu Oct 03, 2013 10:23 am

Wouldn´t this suit better in gameplay(as in "what ould you like next)?

Something i would like to see would be the Indian sword-whip, forgot the name now, tho i guess would be hard to implement :lol:

Not really anything i would like to see, want to be surprised, only thing i would like (close to this), is the weapons of a faction(at least ones which would be inspired), have not just one weapon, but multiple from where those were based + some other factors.
It s Hbrown!! Gotta get some p­ies!

Mafearaak
Posts: 210
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Thu Oct 03, 2013 1:12 pm

Yea wasn't sure where to put this so meh
We need Trojan bunnies they are the best weapons ;)

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hbrown
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Thu Oct 03, 2013 8:22 pm

Trojan bunnies? Can you link me that one, those i never heard off.
It s Hbrown!! Gotta get some p­ies!

Mafearaak
Posts: 210
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Fri Oct 04, 2013 3:47 pm

Look up Monty python and the holy grail

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EvilTea
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Fri Oct 04, 2013 4:54 pm

Daggers I don't care from what era or culture although the saxon (and other Germanic tribes) ones look best with all the carvings. We really need daggers with an assassin skill.

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j4g0
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Sat Oct 05, 2013 10:59 am

the ultimate ninja weapon arsenal to go with the armor/equipment and the assassination skill :)

http://ninjaweaponslist.wordpress.com/

p.s.: and group assassination skills ofc! :twisted: :)

Mafearaak
Posts: 210
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Sat Oct 05, 2013 8:47 pm

This is a thread about historical weapons not skills

Just saying ninja weapon doesn't count there are so many un historical ones

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EvilTea
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Sun Oct 06, 2013 2:52 am

I beg to differ.
We really need more skills rather than more weapons, however adding new weapons could help implement these new skills e.g.
slings- ranged skills.
spears- polearm skills.
daggers- sneak/ assassin skills.
We already have variation in basic weapon types (different swords) but swords can get boring.
As for ninja weapons being unrealistic that is true to an extent but so are fables of duel wielding sword barbarians it may not be true yet has mild truth to it such as light daggers being duel wielded.
It wouldn't break immersion.

As for the falx idea... I like it I may make a mod if I can be arsed.

Mafearaak
Posts: 210
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Sun Oct 06, 2013 5:51 am

Yes more skills BUT THAT IS NOT WHAT THIS THREAD IS ABOUT
It is about weapons make skills thread if you want skills

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EvilTea
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Sun Oct 06, 2013 7:51 pm

With regards to the Falx mod...
I've considered making a "nomadic" mod with new weapons and apparel as well as maybe tents etc.
I reckon that the falx would fit nicely as a new weapon suited for armour piercing. I've started making some models in the past half hour. Currently has poor texture application but I will fix it later (the textures are great but my application isn't).
If you have anymore ideas let me know.
Textures from these great people:
http://www.deviantart.com/art/Wood-Texture-18640061 (I now replaced the wood texture with a rope one from cg textures)
http://goldberry2000.deviantart.com/art ... 2-72393784
EDIT:I have now added an Axe as well as a secondary thing I may add, Also reuploded images




NOTE: I can't guarantee I will ever find time to make this mod properly.
Attachments
axe smaller.png
axe smaller.png (20.6 KiB) Viewed 4592 times
falx rescale.png
falx rescale.png (17.88 KiB) Viewed 4592 times

Mafearaak
Posts: 210
Joined: Sun Jun 02, 2013 11:11 pm

Mon Oct 07, 2013 8:04 pm

Wod nice mod when your done where can I download
Some ideas the nodachi pole arms war hammers and the difference of the Dacian falx and the Thracian falx (yes there is one cant remember what it is but there is one)

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EvilTea
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Mon Oct 07, 2013 8:23 pm

Yeah Ive been thinking about warhammers but I am not to sure on the style I want that would fit the world, as for the others I will look into it. :D

EDIT: Nodachi Pole I looked into and I believe its already been added!

Mafearaak
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Wed Oct 09, 2013 3:09 am

WHETE CAN I DOWNLOAD THIS this is AWSOME

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EvilTea
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Wed Oct 09, 2013 4:41 pm

Mafearaak wrote:WHETE CAN I DOWNLOAD THIS this is AWSOME
You will sadly have to wait a while longer but not to long before I make a release :(
The mod I gonna be quite big with at least one new start off as well as new weapons and possibly armour! I have the start offs planned as well as some weapons but I cant think of anymore interesting weapons. You can see my mod thread here!

MY MODS FORUM LINK:http://www.lofigames.com/phpBB3/viewforum.php?f=11
Last edited by EvilTea on Thu Oct 10, 2013 4:36 pm, edited 1 time in total.

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EvilTea
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Wed Oct 09, 2013 6:20 pm

I will no longer post mod updates here you will have to see it in the proper thread in the modders forum however I have one last teaser! A place holder sledgehammer!
Attachments
failhammer.png
failhammer.png (14.75 KiB) Viewed 4550 times

Mafearaak
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Wed Oct 09, 2013 11:34 pm

Nice hammer

Damon-Vi
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Thu May 22, 2014 7:48 pm

I think that once the map expands more, and more diverse factions emerge, each major faction should have a distinct weapon set based on different classic civilizations. Chinese weaponry, long swords and the like for a European - like faction, roman/spartan/gladiatorial weaponry for another, Scimitars and such for a Middle Eastern faction. Including armors respectfully as well. Keeping the game solely designed after Japanese culture is nice, but seems too "weaboo", and could use the extra diversity.

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