Roads Roads ROADS!!!

The place to request or suggest new ideas and features.
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Trip
Posts: 2
Joined: Wed Jun 25, 2014 1:26 am

Wed Jun 25, 2014 1:33 am

I'd like to see some roads. My city looks bare without roads. Also I don't think my units always choose the best path while in my city... so ya I built a tourist trap what of it! :lol:

downright
Posts: 63
Joined: Sat Apr 05, 2014 10:32 am

Wed Jun 25, 2014 4:43 am

Haha Nice i want roads to maybe plant trees and get fruit whilst looking good haha hedges get a gardners maybe a maid which cleans your house up and you food when you leave it on the table take the trash out and a nanny to take care of the kids. haha

Nah roads would be awesome great suggestion not sure if they have that planned and if so when..
(;P Pun alert the following is a pun)They do have a road map so i guess they might put them in
My Youtube Channel( I DO KENSHI Videos!!)
https://www.youtube.com/user/downright92

NephilimNexus
Posts: 29
Joined: Thu Jun 19, 2014 12:03 am

Fri Jul 04, 2014 5:46 am

Any kind of terrain mutability is still far beyond scope of the current game engine. How many stores have you seen with chunks of terrain clogging half the building? That is how utterly static the map is right now; they can't even get a level floor inside a building half the time.

Terrain deformation/alteration is certainly needed, but it will probably take a complete engine rebuild to add it in. So don't hold your breath, because you're looking at something around build 1.40, not 0.69.

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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Wed Jul 23, 2014 8:35 pm

NephilimNexus wrote:Any kind of terrain mutability is still far beyond scope of the current game engine. How many stores have you seen with chunks of terrain clogging half the building? That is how utterly static the map is right now; they can't even get a level floor inside a building half the time.

Terrain deformation/alteration is certainly needed, but it will probably take a complete engine rebuild to add it in. So don't hold your breath, because you're looking at something around build 1.40, not 0.69.

actually, from what i have been reading, this should be fixed by at least .8.

Roads could work the same way as walls do. And they would make path finding much easier for merchants.

NephilimNexus
Posts: 29
Joined: Thu Jun 19, 2014 12:03 am

Mon Jul 28, 2014 3:44 am

Agreed, roads would indeed fix tons of pathfinding problems.

Sandlander
Posts: 9
Joined: Fri Aug 08, 2014 2:02 pm

Wed Aug 13, 2014 3:19 pm

+1

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Vesuvius
Posts: 15
Joined: Wed Aug 06, 2014 6:37 am

Sat Aug 16, 2014 1:56 am

ROADS!

Bandari
Posts: 8
Joined: Mon Aug 25, 2014 2:25 pm

Mon Aug 25, 2014 2:26 pm

Roads would be a great help, and to add to it: bridges.

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Hopesfire
Posts: 13
Joined: Fri Oct 24, 2014 12:17 am

Mon Nov 10, 2014 2:42 am

If the NPC's in Kenshi would use roads between major cities as trade routes it might be an excellent way for the player to perform ambushes on caravans, loot gathered can serve as a reward and open up the idea of going 'bandit' with your group.
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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Mon Nov 10, 2014 4:35 pm

It also opens the idea of player caravans and such getting ambushed, which is totally cool. I can see having my group conflicted about taking unsafe roads, or trying to forge my own path, hoping to not run into beasts.

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Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
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Wed Nov 12, 2014 5:54 pm

Roads are already planned.

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