scavenging

The place to request or suggest new ideas and features.
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swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Wed Sep 23, 2015 6:38 am

Currently scavenging is finding swords or leather ect... in a animal nest.
This is a good start, but scavenging to stay alive is such a great part of Survival games. I would really like to see it expanded. For example finding a broken down relic that is not marked on the map, and having an someone with enough engineer skill to remove an engine that can be turned into an amped up generator that you can't build normally.

Put the saliva from the Bog frog in your still and get a bottle of hooch so powerful any bar will pay 2000 cats for it.

Research into giant fire fly butts allows you to either increase the efficiency of your various lights, or create a light that runs without using any energy, just needs 5 butts to build it.

Harvest the bones from one of those giant skeletons you see and you can make bone weapons and armor.

Find an ancient library with dusty books. Read enough of them and gain a blue print of something no one else currently knows how to make.

Find some strange grains growing in the wild and you can harvest them and grow a unique crop, that you can create special hearty bread from. But only if you have the proper farming skill.

Find and mine a rare metal that allows you to create a few unique and strong blades if you have the skill to not ruin them.

Find a feathery totem headdress that if you wear it on your head cannibals will not attack you.

You find an abandon building in a fertile spot in the wilderness right next to a good source of water, stone, iron. No ones home (right now) why not move in.

Perhaps even a limited gold or gem vain that you can mine and sell for a quick monetary boost. This could even be a new start option. (You have no weapons and only limited cash but you have a map to a gold mine. Now how are you going to get there.)

The options are limitless.
These things would be small encounter type things that should appear randomly in the world. Not all are in every world. and they shouldn't be marked on the map. they are only found by exploring or you might pickup on a location if you listen to the gossip in the bar or talk to a traveling merchant. Or you might buy a rare tome from an unsuspecting merchant that has a obscure map in it.

The best part is that if implemented well these could be continually expanded. Since they show up randomly it would mean that each game would continually be different.

If you want I can come up with about 100 of them for you :-)

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Hatsune_Neko
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Wed Sep 23, 2015 6:20 pm

nice ideas
i like most of them. though i think you should be able to make a house out of the bones or use it as a temp shelter.

except the feather headdress and the abandoned house with all resources in one spot. to OP to the game play.

as for the saliva from the bog frog. good idea to. but if it's worth that much then it should take a very long time to make because it would be rare and very hard to make and the resources needed to make it would be even harder to collect.
Say like the only way to get it is inside its stomach. and you can only get it while it's alive. because if it dies it releases a very poisonous enzyme to deter predators from eating it. and that enzyme would contaminate your saliva collection if you killed it first.
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swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Thu Sep 24, 2015 1:02 pm

Hatsune_Neko wrote:nice ideas
i like most of them. though i think you should be able to make a house out of the bones or use it as a temp shelter.
Love that Idea!!! That would look soo cool.
except the feather headdress and the abandoned house with all resources in one spot. to OP to the game play.
You could be right, but perhaps that house is not as abandon as you first think?
And really my original thought was about things you can find to make into something else. but once my mind starts to wander in some direction it tends to take off on me. ;-)

as for the saliva from the bog frog. good idea to. but if it's worth that much then it should take a very long time to make because it would be rare and very hard to make and the resources needed to make it would be even harder to collect.
Say like the only way to get it is inside its stomach. and you can only get it while it's alive. because if it dies it releases a very poisonous enzyme to deter predators from eating it. and that enzyme would contaminate your saliva collection if you killed it first.
God you really do hate the Devs don't you LOL. What a bitch to code that.
I was trying to think of some things that could be added using the same basic game play mechanics.
You? You are just cruel! LOL
But I love the idea of a character diving down the frogs throat to try and get the saliva. Legs kicking yelling "I got it pull me out! pull me out!" But they need to add a system to see who in the squad draws the short straw. LOL

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