- I'm new here.
- I don't own Kenshi (yet ;-;)
- And I have no idea if this has been requested yet (EDIT: Just checked, it hasn't) or is on the "To-Do List".
The premise behind the idea is this;
Say there's a large horde of Cannibals about to attack a lightly defended town.
This lightly defended town is on the plateau of a mountain however (I.E. Mountain near Black Scratch), with only one way up.
An NPC stationed inside a belltower built next to the gate of the town would see this oncoming horde of Cannibals (being on top of a giant-ass tower overlooking the nearby dunes and all), and begin smashing that bell as hard as he/she could, alerting everyone to "hide 'yo kids, hide 'yo wife", etc.
Armed (and assumedly armored) defenders would rush out of the buildings and group up near the gate to prepare to defend the town, for obvious reasons.
But - and here's where it gets interesting - say the town has a positive reputation with, oh.. the Trader's Guild as an example, and there just so happens to be a group of Trader's Guild Slavers traveling close to the town.
..Close enough in fact, to hear the bell ringing.
Meanwhile the defenders are doing their best to hold off the Cannibals, but aren't quite numerous enough to do the job.
Suddenly, TG Slavers swoop in and help with the fight, catching the Cannibals in a pincer attack and allowing the town to successfully defend itself due to the boost in numbers and inability for the Cannibals to escape.
Slavers get their slaves, and the town lives another day.
TL;DR - Add in Belltowers that cause civilians to shut and lock their doors while guards, mercenaries, and (if it can be implemented) nearby allies rush to the town gate to hold off the attackers.
I went with the concept of Belltowers because, y'know. Clockwork stuff in a junk-punk (not-quite-steampunk-not-quite-cyberpunk) post-apocalyptic (?) world with bony humanoids, bug people and junk-bots seemed to be more viable (and interesting) than just basic watchtowers. (Which are obviously going to be in the game at some point as basic early-warning buildings.. right?)
Interesting idea, no?
Multiple Edits: Streamlining/Organizing/Clarifying Stoof