Need a combat "finish off enemy" toggle

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Athenian
Posts: 9
Joined: Sat Jan 17, 2015 10:44 pm

Fri Apr 01, 2016 6:33 pm

Rather than having some enemies slowly bleed out (which is like watching paint dry), we need some kind of toggle that instructs the squad member to finish off unconscious enemies.

It makes sense that you would sometimes NOT want to dispatch a fallen foe, but most of the time I think you would (definitely my experience).

I suggest something on the main interface, maybe near the block/passive, etc buttons. Or maybe putting it on the stat sheet for each character, so we can fine-tune the setting. For bounties and such.

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Hatsune_Neko
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Fri Apr 01, 2016 7:06 pm

request half a dozen times

Dev has said if added the NPC will have the same option with your characters.
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Athenian
Posts: 9
Joined: Sat Jan 17, 2015 10:44 pm

Fri Apr 01, 2016 7:09 pm

Hatsune_Neko wrote:request half a dozen times

Dev has said if added the NPC will have the same option with your characters.
Fine, then add that punitive measure to the NPC's.

Its just not fun.

dada
Posts: 30
Joined: Tue Mar 29, 2016 4:57 am

Mon Apr 04, 2016 8:07 am

I would appreciate such option, as well.
Maybe a context option on beaten, unconcious ppl. Of course the npcs should be able to do as well, but with regulation by certain mechanics like e.g. Purpose of the fight (just looting, enslaving,..), moral/ethics, "law"(?),..

A hook of the game actually is sandbox and "no special", so i assume equal npc and pc. I think constraint restrictions for the player do not fit in such idea.

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BloodyNex
Posts: 82
Joined: Mon Jul 04, 2011 12:28 am

Wed Apr 06, 2016 12:43 am

This would make some kind of sense to me (and I love the concept that enemies would be able to do it too), but I doubt all potential enemies would be interested in doing it. Starving bandits, slavers, and cannibals would probably not want to kill you off right away but dust bandits and other cutthroats might not want to risk letting someone live.

dotdotdot
Posts: 20
Joined: Fri Mar 06, 2015 3:30 am

Wed Apr 06, 2016 4:52 am

I totally agree, this would be a great addition to a "Hardcore" option. It would greatly increase the difficulty.

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