Standing orders, and a disobedient slave option.

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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Sun Apr 24, 2016 12:41 am

Over the many hours i have spent playing this game, i have encountered a few pet peeves with the ai.

One is that if someone in the squad gets knocked down, i have to micro manage and order someone to pick them up. For non combat squads, this makes sense, but for combat squads it gets annoying. After all, they fight a lot, they get knocked out from time to time.

One soultion i see for this, is a "standing orders" option in the squad tab. this would control background orders for each squad.

So if a squad is farmers, then you hit the "farm" standing orders, and this would activate an AI package that would say " be passive, don't chase" and stuff that should make sense for farmers.

It should also give them an option to assign them to stay near an outpost. I hate it when my farmers engage a group of bandits, like half a mile away, then just stand there bullshiting while the farm is growing.

With a combat squad, one option should be "carry fallen comrades", and everyone in the squad does this, so long as this is checked.

There should also be general faction orders too, like lets say someone gets enslaved, one option should be "always escape", and "disobedient slave"

Disobedient slave, would try to escape at night, try to kill the guards, and try to sneak away to a base or friendly town whenever possible.

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