GPS

The place to request or suggest new ideas and features.
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reaper1583
Posts: 76
Joined: Fri May 06, 2016 8:19 am
Location: Canada

Fri May 27, 2016 11:19 pm

was thinking a GPS coordinates on the map would help modders with forced start locations an maybe other things it wouldn't be useful in any other way

might save us time with exact location apposed to 10mins of random guessing
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke

I am a First Nation

EvilJalen
Posts: 23
Joined: Thu Jul 11, 2013 11:09 am

Wed Jul 06, 2016 3:55 pm

not only good for modding now..

as of the new map update it will help a lot if there is a possibility to show coordinates somewhere, maybe in one corner of the map while pointing with the coursor somewhere on the map.
so we can directly post the coords of "path problems" or something in this way and later then check after update if this is solved, by modding a start location to this point.

I think that this is very important now, nearly urgent
livE Evil
;-)

most needed feature for now:
http://www.lofigames.com/phpBB3/viewtop ... =16&t=9984

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Wed Jul 06, 2016 6:12 pm

Well for bugs and other stuff it might be handy but it will be abused for exactly pinpointing certain "secrets" if there are any :)

Offc what u read and how u use it is ur own choice offc :). I think its not that hard to find pathmaking problems if people give the general area cos its usually very clear what they are talking about.

But gps might speed up these things :)

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Thu Jul 07, 2016 2:48 pm

I think it would be something useful if you could pull it up through a command window so that you could use it for modding or bug reporting. But I wouldn't want it on screen all the time.

I would like a compass in the hud. I like maneuvering by map and compass. It's a special part of the games feel for me. But a compass in the hud would help a lot.

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